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/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
/* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion
namespaceMicrosoft.Xna.Framework
{
/// <summary>
/// Defines how the <see cref="Curve"/> value is determined for position before first point or after the end point on the <see cref="Curve"/>.
/// </summary>
publicenumCurveLoopType
{
/// <summary>
/// The value of <see cref="Curve"/> will be evaluated as first point for positions before the beginning and end point for positions after the end.
/// </summary>
Constant,
/// <summary>
/// The positions will wrap around from the end to beginning of the <see cref="Curve"/> for determined the value.
/// </summary>
Cycle,
/// <summary>
/// The positions will wrap around from the end to beginning of the <see cref="Curve"/>.
/// The value will be offset by the difference between the values of first and end <see cref="CurveKey"/> multiplied by the wrap amount.
/// If the position is before the beginning of the <see cref="Curve"/> the difference will be subtracted from its value; otherwise the difference will be added.
/// </summary>
CycleOffset,
/// <summary>
/// The value at the end of the <see cref="Curve"/> act as an offset from the same side of the <see cref="Curve"/> toward the opposite side.
/// </summary>
Oscillate,
/// <summary>
/// The linear interpolation will be performed for determined the value.