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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Design/ColorConverter.cs
90 lines | 1.9 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Collections;
using System.ComponentModel;
using System.Globalization;
#endregion
namespace Microsoft.Xna.Framework.Design
{
public class ColorConverter : MathTypeConverter
{
#region Public Constructor
public ColorConverter() : base()
{
// FIXME: Initialize propertyDescriptions... how? -flibit
}
#endregion
#region Public Methods
public override object ConvertFrom(
ITypeDescriptorContext context,
CultureInfo culture,
object value
) {
string s = value as string;
if (s != null)
{
string[] v = s.Split(
culture.TextInfo.ListSeparator.ToCharArray()
);
return new Color(
int.Parse(v[0], culture),
int.Parse(v[1], culture),
int.Parse(v[2], culture),
int.Parse(v[3], culture)
);
}
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(
ITypeDescriptorContext context,
CultureInfo culture,
object value,
Type destinationType
) {
if (destinationType == typeof(string))
{
Color src = (Color) value;
return string.Join(
culture.TextInfo.ListSeparator,
new string[]
{
src.R.ToString(culture),
src.G.ToString(culture),
src.B.ToString(culture),
src.A.ToString(culture)
}
);
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object CreateInstance(
ITypeDescriptorContext context,
IDictionary propertyValues
) {
return (object) new Color(
(int) propertyValues["R"],
(int) propertyValues["G"],
(int) propertyValues["B"],
(int) propertyValues["A"]
);
}
#endregion
}
}