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#region License
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/* FNA - XNA4 Reimplementation for Desktop Platforms
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* Copyright 2009-2020 Ethan Lee and the MonoGame Team
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*
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* Released under the Microsoft Public License.
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* See LICENSE for details.
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*/
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/* Derived from code by the Mono.Xna Team (Copyright 2006).
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* Released under the MIT License. See monoxna.LICENSE for details.
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*/
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#endregion License
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#region Using Statements
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using System.Collections;
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using System.Collections.Generic;
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#endregion
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namespace Microsoft.Xna.Framework.Graphics
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{
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public class DisplayModeCollection : IEnumerable<DisplayMode>, IEnumerable
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{
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#region Public Properties
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public IEnumerable<DisplayMode> this[SurfaceFormat format]
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{
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get
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{
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List<DisplayMode> list = new List<DisplayMode>();
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foreach (DisplayMode mode in this.modes)
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{
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if (mode.Format == format)
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{
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list.Add(mode);
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}
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}
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return list;
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}
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}
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#endregion
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#region Private Variables
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private readonly List<DisplayMode> modes;
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#endregion
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#region Internal Constructor
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internal DisplayModeCollection(List<DisplayMode> setmodes)
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{
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modes = setmodes;
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}
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#endregion
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#region Public Methods
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public IEnumerator<DisplayMode> GetEnumerator()
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{
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return modes.GetEnumerator();
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}
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#endregion
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#region Private Methods
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IEnumerator IEnumerable.GetEnumerator()
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{
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return modes.GetEnumerator();
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}
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#endregion
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}
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}
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