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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/DisplayModeCollection.cs
76 lines | 1.4 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
/* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion License
#region Using Statements
using System.Collections;
using System.Collections.Generic;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public class DisplayModeCollection : IEnumerable<DisplayMode>, IEnumerable
{
#region Public Properties
public IEnumerable<DisplayMode> this[SurfaceFormat format]
{
get
{
List<DisplayMode> list = new List<DisplayMode>();
foreach (DisplayMode mode in this.modes)
{
if (mode.Format == format)
{
list.Add(mode);
}
}
return list;
}
}
#endregion
#region Private Variables
private readonly List<DisplayMode> modes;
#endregion
#region Internal Constructor
internal DisplayModeCollection(List<DisplayMode> setmodes)
{
modes = setmodes;
}
#endregion
#region Public Methods
public IEnumerator<DisplayMode> GetEnumerator()
{
return modes.GetEnumerator();
}
#endregion
#region Private Methods
IEnumerator IEnumerable.GetEnumerator()
{
return modes.GetEnumerator();
}
#endregion
}
}