|
|
#region File Description
|
|
|
//-----------------------------------------------------------------------------
|
|
|
// DualTextureEffect.cs
|
|
|
//
|
|
|
// Microsoft XNA Community Game Platform
|
|
|
// Copyright (C) Microsoft Corporation. All rights reserved.
|
|
|
//-----------------------------------------------------------------------------
|
|
|
#endregion
|
|
|
|
|
|
namespace Microsoft.Xna.Framework.Graphics
|
|
|
{
|
|
|
/// <summary>
|
|
|
/// Built-in effect that supports two-layer multitexturing.
|
|
|
/// </summary>
|
|
|
public class DualTextureEffect : Effect, IEffectMatrices, IEffectFog
|
|
|
{
|
|
|
#region Effect Parameters
|
|
|
|
|
|
EffectParameter textureParam;
|
|
|
EffectParameter texture2Param;
|
|
|
EffectParameter diffuseColorParam;
|
|
|
EffectParameter fogColorParam;
|
|
|
EffectParameter fogVectorParam;
|
|
|
EffectParameter worldViewProjParam;
|
|
|
EffectParameter shaderIndexParam;
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
#region Fields
|
|
|
|
|
|
bool fogEnabled;
|
|
|
bool vertexColorEnabled;
|
|
|
|
|
|
Matrix world = Matrix.Identity;
|
|
|
Matrix view = Matrix.Identity;
|
|
|
Matrix projection = Matrix.Identity;
|
|
|
|
|
|
Matrix worldView;
|
|
|
|
|
|
Vector3 diffuseColor = Vector3.One;
|
|
|
|
|
|
float alpha = 1;
|
|
|
|
|
|
float fogStart = 0;
|
|
|
float fogEnd = 1;
|
|
|
|
|
|
EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All;
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
#region Public Properties
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets the world matrix.
|
|
|
/// </summary>
|
|
|
public Matrix World
|
|
|
{
|
|
|
get { return world; }
|
|
|
|
|
|
set
|
|
|
{
|
|
|
world = value;
|
|
|
dirtyFlags |= EffectDirtyFlags.WorldViewProj | EffectDirtyFlags.Fog;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets the view matrix.
|
|
|
/// </summary>
|
|
|
public Matrix View
|
|
|
{
|
|
|
get { return view; }
|
|
|
|
|
|
set
|
|
|
{
|
|
|
view = value;
|
|
|
dirtyFlags |= EffectDirtyFlags.WorldViewProj | EffectDirtyFlags.Fog;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets the projection matrix.
|
|
|
/// </summary>
|
|
|
public Matrix Projection
|
|
|
{
|
|
|
get { return projection; }
|
|
|
|
|
|
set
|
|
|
{
|
|
|
projection = value;
|
|
|
dirtyFlags |= EffectDirtyFlags.WorldViewProj;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets the material diffuse color (range 0 to 1).
|
|
|
/// </summary>
|
|
|
public Vector3 DiffuseColor
|
|
|
{
|
|
|
get { return diffuseColor; }
|
|
|
|
|
|
set
|
|
|
{
|
|
|
diffuseColor = value;
|
|
|
dirtyFlags |= EffectDirtyFlags.MaterialColor;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets the material alpha.
|
|
|
/// </summary>
|
|
|
public float Alpha
|
|
|
{
|
|
|
get { return alpha; }
|
|
|
|
|
|
set
|
|
|
{
|
|
|
alpha = value;
|
|
|
dirtyFlags |= EffectDirtyFlags.MaterialColor;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets the fog enable flag.
|
|
|
/// </summary>
|
|
|
public bool FogEnabled
|
|
|
{
|
|
|
get { return fogEnabled; }
|
|
|
|
|
|
set
|
|
|
{
|
|
|
if (fogEnabled != value)
|
|
|
{
|
|
|
fogEnabled = value;
|
|
|
dirtyFlags |= EffectDirtyFlags.ShaderIndex | EffectDirtyFlags.FogEnable;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets the fog start distance.
|
|
|
/// </summary>
|
|
|
public float FogStart
|
|
|
{
|
|
|
get { return fogStart; }
|
|
|
|
|
|
set
|
|
|
{
|
|
|
fogStart = value;
|
|
|
dirtyFlags |= EffectDirtyFlags.Fog;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets the fog end distance.
|
|
|
/// </summary>
|
|
|
public float FogEnd
|
|
|
{
|
|
|
get { return fogEnd; }
|
|
|
|
|
|
set
|
|
|
{
|
|
|
fogEnd = value;
|
|
|
dirtyFlags |= EffectDirtyFlags.Fog;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets the fog color.
|
|
|
/// </summary>
|
|
|
public Vector3 FogColor
|
|
|
{
|
|
|
get { return fogColorParam.GetValueVector3(); }
|
|
|
set { fogColorParam.SetValue(value); }
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets the current base texture.
|
|
|
/// </summary>
|
|
|
public Texture2D Texture
|
|
|
{
|
|
|
get { return textureParam.GetValueTexture2D(); }
|
|
|
set { textureParam.SetValue(value); }
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets the current overlay texture.
|
|
|
/// </summary>
|
|
|
public Texture2D Texture2
|
|
|
{
|
|
|
get { return texture2Param.GetValueTexture2D(); }
|
|
|
set { texture2Param.SetValue(value); }
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets or sets whether vertex color is enabled.
|
|
|
/// </summary>
|
|
|
public bool VertexColorEnabled
|
|
|
{
|
|
|
get { return vertexColorEnabled; }
|
|
|
|
|
|
set
|
|
|
{
|
|
|
if (vertexColorEnabled != value)
|
|
|
{
|
|
|
vertexColorEnabled = value;
|
|
|
dirtyFlags |= EffectDirtyFlags.ShaderIndex;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
#region Methods
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Creates a new DualTextureEffect with default parameter settings.
|
|
|
/// </summary>
|
|
|
public DualTextureEffect(GraphicsDevice device)
|
|
|
: base(device, Resources.DualTextureEffect)
|
|
|
{
|
|
|
CacheEffectParameters();
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Creates a new DualTextureEffect by cloning parameter settings from an existing instance.
|
|
|
/// </summary>
|
|
|
protected DualTextureEffect(DualTextureEffect cloneSource)
|
|
|
: base(cloneSource)
|
|
|
{
|
|
|
CacheEffectParameters();
|
|
|
|
|
|
fogEnabled = cloneSource.fogEnabled;
|
|
|
vertexColorEnabled = cloneSource.vertexColorEnabled;
|
|
|
|
|
|
world = cloneSource.world;
|
|
|
view = cloneSource.view;
|
|
|
projection = cloneSource.projection;
|
|
|
|
|
|
diffuseColor = cloneSource.diffuseColor;
|
|
|
|
|
|
alpha = cloneSource.alpha;
|
|
|
|
|
|
fogStart = cloneSource.fogStart;
|
|
|
fogEnd = cloneSource.fogEnd;
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Creates a clone of the current DualTextureEffect instance.
|
|
|
/// </summary>
|
|
|
public override Effect Clone()
|
|
|
{
|
|
|
return new DualTextureEffect(this);
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Looks up shortcut references to our effect parameters.
|
|
|
/// </summary>
|
|
|
void CacheEffectParameters()
|
|
|
{
|
|
|
textureParam = Parameters["Texture"];
|
|
|
texture2Param = Parameters["Texture2"];
|
|
|
diffuseColorParam = Parameters["DiffuseColor"];
|
|
|
fogColorParam = Parameters["FogColor"];
|
|
|
fogVectorParam = Parameters["FogVector"];
|
|
|
worldViewProjParam = Parameters["WorldViewProj"];
|
|
|
shaderIndexParam = Parameters["ShaderIndex"];
|
|
|
}
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
/// Lazily computes derived parameter values immediately before applying the effect.
|
|
|
/// </summary>
|
|
|
protected internal override void OnApply()
|
|
|
{
|
|
|
// Recompute the world+view+projection matrix or fog vector?
|
|
|
dirtyFlags = EffectHelpers.SetWorldViewProjAndFog(dirtyFlags, ref world, ref view, ref projection, ref worldView, fogEnabled, fogStart, fogEnd, worldViewProjParam, fogVectorParam);
|
|
|
|
|
|
// Recompute the diffuse/alpha material color parameter?
|
|
|
if ((dirtyFlags & EffectDirtyFlags.MaterialColor) != 0)
|
|
|
{
|
|
|
diffuseColorParam.SetValue(new Vector4(diffuseColor * alpha, alpha));
|
|
|
|
|
|
dirtyFlags &= ~EffectDirtyFlags.MaterialColor;
|
|
|
}
|
|
|
|
|
|
// Recompute the shader index?
|
|
|
if ((dirtyFlags & EffectDirtyFlags.ShaderIndex) != 0)
|
|
|
{
|
|
|
int shaderIndex = 0;
|
|
|
|
|
|
if (!fogEnabled)
|
|
|
shaderIndex += 1;
|
|
|
|
|
|
if (vertexColorEnabled)
|
|
|
shaderIndex += 2;
|
|
|
|
|
|
shaderIndexParam.SetValue(shaderIndex);
|
|
|
|
|
|
dirtyFlags &= ~EffectDirtyFlags.ShaderIndex;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
}
|
|
|
}
|
|
|
|