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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System ;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public class OcclusionQuery : GraphicsResource
{
#region Public Properties
public bool IsComplete
{
get
{
return GraphicsDevice . GLDevice . QueryComplete ( query );
}
}
public int PixelCount
{
get
{
return GraphicsDevice . GLDevice . QueryPixelCount ( query );
}
}
#endregion
#region Private OpenGL Variables
private IGLQuery query ;
#endregion
#region Public Constructor
public OcclusionQuery ( GraphicsDevice graphicsDevice )
{
GraphicsDevice = graphicsDevice ;
query = GraphicsDevice . GLDevice . CreateQuery ();
}
#endregion
#region Protected Dispose Method
protected override void Dispose ( bool disposing )
{
if (! IsDisposed )
{
GraphicsDevice . GLDevice . AddDisposeQuery ( query );
}
base . Dispose ( disposing );
}
#endregion
#region Public Begin/End Methods
public void Begin ()
{
GraphicsDevice . GLDevice . QueryBegin ( query );
}
public void End ()
{
GraphicsDevice . GLDevice . QueryEnd ( query );
}
#endregion
}
}
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