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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/RenderTargetBinding.cs
85 lines | 1.6 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
// RenderTargetBinding structure: http://msdn.microsoft.com/en-us/library/ff434403.aspx
public struct RenderTargetBinding
{
#region Public Properties
public Texture RenderTarget
{
get
{
return renderTarget;
}
}
public CubeMapFace CubeMapFace
{
get
{
return cubeMapFace;
}
}
#endregion
#region Private Variables
private readonly Texture renderTarget;
private readonly CubeMapFace cubeMapFace;
#endregion
#region Public Constructors
public RenderTargetBinding(RenderTarget2D renderTarget)
{
if (renderTarget == null)
{
throw new ArgumentNullException("renderTarget");
}
this.renderTarget = renderTarget;
cubeMapFace = CubeMapFace.PositiveX;
}
public RenderTargetBinding(RenderTargetCube renderTarget, CubeMapFace cubeMapFace)
{
if (renderTarget == null)
{
throw new ArgumentNullException("renderTarget");
}
if (cubeMapFace < CubeMapFace.PositiveX || cubeMapFace > CubeMapFace.NegativeZ)
{
throw new ArgumentOutOfRangeException("cubeMapFace");
}
this.renderTarget = renderTarget;
this.cubeMapFace = cubeMapFace;
}
#endregion
#region Public Static Conversion Operator
public static implicit operator RenderTargetBinding(RenderTarget2D renderTarget)
{
return new RenderTargetBinding(renderTarget);
}
#endregion
}
}