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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/RenderTargetUsage.cs
30 lines | 873 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines if the previous content in a render target is preserved when it set on the graphics device.
/// </summary>
public enum RenderTargetUsage
{
/// <summary>
/// The render target content will not be preserved.
/// </summary>
DiscardContents,
/// <summary>
/// The render target content will be preserved even if it is slow or requires extra memory.
/// </summary>
PreserveContents,
/// <summary>
/// The render target content might be preserved if the platform can do so without a penalty in performance or memory usage.
/// </summary>
PlatformContents
}
}