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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/SetDataOptions.cs
30 lines | 927 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines how vertex or index buffer data will be flushed during a SetData operation.
/// </summary>
public enum SetDataOptions
{
/// <summary>
/// The SetData can overwrite the portions of existing data.
/// </summary>
None = 0,
/// <summary>
/// The SetData will discard the entire buffer. A pointer to a new memory area is returned and rendering from the previous area do not stall.
/// </summary>
Discard = 1,
/// <summary>
/// The SetData operation will not overwrite existing data. This allows the driver to return immediately from a SetData operation and continue rendering.
/// </summary>
NoOverwrite = 2
}
}