Use '/' key to quickly access this field.
Enter name of repository, or repository group for quick search.
Prefix query to allow special search:
user:admin, to search for usernames
user_group:devops, to search for user groups
commit:efced4, to search for commits
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespaceMicrosoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines how vertex or index buffer data will be flushed during a SetData operation.
/// </summary>
publicenumSetDataOptions
{
/// <summary>
/// The SetData can overwrite the portions of existing data.
/// </summary>
None=0,
/// <summary>
/// The SetData will discard the entire buffer. A pointer to a new memory area is returned and rendering from the previous area do not stall.
/// </summary>
Discard=1,
/// <summary>
/// The SetData operation will not overwrite existing data. This allows the driver to return immediately from a SetData operation and continue rendering.