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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/States/RasterizerState.cs
99 lines | 1.6 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public class RasterizerState : GraphicsResource
{
#region Public Properties
public CullMode CullMode
{
get;
set;
}
public float DepthBias
{
get;
set;
}
public FillMode FillMode
{
get;
set;
}
public bool MultiSampleAntiAlias
{
get;
set;
}
public bool ScissorTestEnable
{
get;
set;
}
public float SlopeScaleDepthBias
{
get;
set;
}
#endregion
#region Public RasterizerState Presets
public static readonly RasterizerState CullClockwise = new RasterizerState(
"RasterizerState.CullClockwise",
CullMode.CullClockwiseFace
);
public static readonly RasterizerState CullCounterClockwise = new RasterizerState(
"RasterizerState.CullCounterClockwise",
CullMode.CullCounterClockwiseFace
);
public static readonly RasterizerState CullNone = new RasterizerState(
"RasterizerState.CullNone",
CullMode.None
);
#endregion
#region Public Constructor
public RasterizerState()
{
CullMode = CullMode.CullCounterClockwiseFace;
FillMode = FillMode.Solid;
DepthBias = 0;
MultiSampleAntiAlias = true;
ScissorTestEnable = false;
SlopeScaleDepthBias = 0;
}
#endregion
#region Private Constructor
private RasterizerState(
string name,
CullMode cullMode
) : this() {
Name = name;
CullMode = cullMode;
}
#endregion
}
}