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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System ;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public sealed class TextureCollection
{
#region Public Array Access Property
public Texture this [ int index ]
{
get
{
return textures [ index ];
}
set
{
#if DEBUG
// XNA checks for disposed textures here! -flibit
if ( value != null && value . IsDisposed )
{
throw new ObjectDisposedException (
value . GetType (). ToString ()
);
}
#endif
textures [ index ] = value ;
modifiedSamplers [ index ] = true ;
}
}
#endregion
#region Private Variables
private readonly Texture [] textures ;
private readonly bool [] modifiedSamplers ;
#endregion
#region Internal Constructor
internal TextureCollection (
int slots ,
bool [] modSamplers
) {
textures = new Texture [ slots ];
modifiedSamplers = modSamplers ;
for ( int i = 0 ; i < textures . Length ; i += 1 )
{
textures [ i ] = null ;
}
}
#endregion
}
}
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