|
|
#region License
|
|
|
/* FNA - XNA4 Reimplementation for Desktop Platforms
|
|
|
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
|
|
|
*
|
|
|
* Released under the Microsoft Public License.
|
|
|
* See LICENSE for details.
|
|
|
*/
|
|
|
#endregion
|
|
|
|
|
|
#region Using Statements
|
|
|
using System;
|
|
|
#endregion
|
|
|
|
|
|
namespace Microsoft.Xna.Framework.Input
|
|
|
{
|
|
|
/// <summary>
|
|
|
/// Defines the buttons on gamepad.
|
|
|
/// </summary>
|
|
|
[Flags]
|
|
|
public enum Buttons
|
|
|
{
|
|
|
/// <summary>
|
|
|
/// Directional pad up.
|
|
|
/// </summary>
|
|
|
DPadUp = 0x00000001,
|
|
|
/// <summary>
|
|
|
/// Directional pad down.
|
|
|
/// </summary>
|
|
|
DPadDown = 0x00000002,
|
|
|
/// <summary>
|
|
|
/// Directional pad left.
|
|
|
/// </summary>
|
|
|
DPadLeft = 0x00000004,
|
|
|
/// <summary>
|
|
|
/// Directional pad right.
|
|
|
/// </summary>
|
|
|
DPadRight = 0x00000008,
|
|
|
/// <summary>
|
|
|
/// START button.
|
|
|
/// </summary>
|
|
|
Start = 0x00000010,
|
|
|
/// <summary>
|
|
|
/// BACK button.
|
|
|
/// </summary>
|
|
|
Back = 0x00000020,
|
|
|
/// <summary>
|
|
|
/// Left stick button (pressing the left stick).
|
|
|
/// </summary>
|
|
|
LeftStick = 0x00000040,
|
|
|
/// <summary>
|
|
|
/// Right stick button (pressing the right stick).
|
|
|
/// </summary>
|
|
|
RightStick = 0x00000080,
|
|
|
/// <summary>
|
|
|
/// Left bumper (shoulder) button.
|
|
|
/// </summary>
|
|
|
LeftShoulder = 0x00000100,
|
|
|
/// <summary>
|
|
|
/// Right bumper (shoulder) button.
|
|
|
/// </summary>
|
|
|
RightShoulder = 0x00000200,
|
|
|
/// <summary>
|
|
|
/// Big button.
|
|
|
/// </summary>
|
|
|
BigButton = 0x00000800,
|
|
|
/// <summary>
|
|
|
/// A button.
|
|
|
/// </summary>
|
|
|
A = 0x00001000,
|
|
|
/// <summary>
|
|
|
/// B button.
|
|
|
/// </summary>
|
|
|
B = 0x00002000,
|
|
|
/// <summary>
|
|
|
/// X button.
|
|
|
/// </summary>
|
|
|
X = 0x00004000,
|
|
|
/// <summary>
|
|
|
/// Y button.
|
|
|
/// </summary>
|
|
|
Y = 0x00008000,
|
|
|
/// <summary>
|
|
|
/// Left stick is towards the left.
|
|
|
/// </summary>
|
|
|
LeftThumbstickLeft = 0x00200000,
|
|
|
/// <summary>
|
|
|
/// Right trigger.
|
|
|
/// </summary>
|
|
|
RightTrigger = 0x00400000,
|
|
|
/// <summary>
|
|
|
/// Left trigger.
|
|
|
/// </summary>
|
|
|
LeftTrigger = 0x00800000,
|
|
|
/// <summary>
|
|
|
/// Right stick is towards up.
|
|
|
/// </summary>
|
|
|
RightThumbstickUp = 0x01000000,
|
|
|
/// <summary>
|
|
|
/// Right stick is towards down.
|
|
|
/// </summary>
|
|
|
RightThumbstickDown = 0x02000000,
|
|
|
/// <summary>
|
|
|
/// Right stick is towards the right.
|
|
|
/// </summary>
|
|
|
RightThumbstickRight = 0x04000000,
|
|
|
/// <summary>
|
|
|
/// Right stick is towards the left.
|
|
|
/// </summary>
|
|
|
RightThumbstickLeft = 0x08000000,
|
|
|
/// <summary>
|
|
|
/// Left stick is towards up.
|
|
|
/// </summary>
|
|
|
LeftThumbstickUp = 0x10000000,
|
|
|
/// <summary>
|
|
|
/// Left stick is towards down.
|
|
|
/// </summary>
|
|
|
LeftThumbstickDown = 0x20000000,
|
|
|
/// <summary>
|
|
|
/// Left stick is towards the right.
|
|
|
/// </summary>
|
|
|
LeftThumbstickRight = 0x40000000
|
|
|
}
|
|
|
}
|
|
|
|