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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Input/GamePadButtons.cs
210 lines | 4.3 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Input
{
public struct GamePadButtons
{
#region Public Properties
public ButtonState A
{
get
{
return ((buttons & Buttons.A) == Buttons.A) ?
ButtonState.Pressed :
ButtonState.Released;
}
}
public ButtonState B
{
get
{
return ((buttons & Buttons.B) == Buttons.B) ?
ButtonState.Pressed :
ButtonState.Released;
}
}
public ButtonState Back
{
get
{
return ((buttons & Buttons.Back) == Buttons.Back) ?
ButtonState.Pressed :
ButtonState.Released;
}
}
public ButtonState X
{
get
{
return ((buttons & Buttons.X) == Buttons.X) ?
ButtonState.Pressed :
ButtonState.Released;
}
}
public ButtonState Y
{
get
{
return ((buttons & Buttons.Y) == Buttons.Y) ?
ButtonState.Pressed :
ButtonState.Released;
}
}
public ButtonState Start
{
get
{
return ((buttons & Buttons.Start) == Buttons.Start) ?
ButtonState.Pressed :
ButtonState.Released;
}
}
public ButtonState LeftShoulder
{
get
{
return ((buttons & Buttons.LeftShoulder) == Buttons.LeftShoulder) ?
ButtonState.Pressed :
ButtonState.Released;
}
}
public ButtonState LeftStick
{
get
{
return ((buttons & Buttons.LeftStick) == Buttons.LeftStick) ?
ButtonState.Pressed :
ButtonState.Released;
}
}
public ButtonState RightShoulder
{
get
{
return ((buttons & Buttons.RightShoulder) == Buttons.RightShoulder) ?
ButtonState.Pressed :
ButtonState.Released;
}
}
public ButtonState RightStick
{
get
{
return ((buttons & Buttons.RightStick) == Buttons.RightStick) ?
ButtonState.Pressed :
ButtonState.Released;
}
}
public ButtonState BigButton
{
get
{
return ((buttons & Buttons.BigButton) == Buttons.BigButton) ?
ButtonState.Pressed :
ButtonState.Released;
}
}
#endregion
#region Internal Variables
internal Buttons buttons;
#endregion
#region Public Constructor
public GamePadButtons(Buttons buttons)
{
this.buttons = buttons;
}
#endregion
#region Internal Static Methods
/* Used by GamePadState public constructor, DO NOT USE! */
internal static GamePadButtons FromButtonArray(params Buttons[] buttons)
{
Buttons mask = (Buttons) 0;
foreach (Buttons b in buttons)
{
mask |= b;
}
return new GamePadButtons(mask);
}
#endregion
#region Public Static Operators and Override Methods
/// <summary>
/// Determines whether two specified instances of <see cref="GamePadButtons"/> are
/// equal.
/// </summary>
/// <param name="left">The first object to compare.</param>
/// <param name="right">The second object to compare.</param>
/// <returns>
/// True if <paramref name="left"/> and <paramref name="right"/> are equal;
/// otherwise, false.
/// </returns>
public static bool operator ==(GamePadButtons left, GamePadButtons right)
{
return left.buttons == right.buttons;
}
/// <summary>
/// Determines whether two specified instances of <see cref="GamePadButtons"/> are
/// not equal.
/// </summary>
/// <param name="left">The first object to compare.</param>
/// <param name="right">The second object to compare.</param>
/// <returns>
/// True if <paramref name="left"/> and <paramref name="right"/> are not equal;
/// otherwise, false.
/// </returns>
public static bool operator !=(GamePadButtons left, GamePadButtons right)
{
return !(left == right);
}
/// <summary>
/// Returns a value indicating whether this instance is equal to a specified object.
/// </summary>
/// <param name="obj">An object to compare to this instance.</param>
/// <returns>
/// True if <paramref name="obj"/> is a <see cref="GamePadButtons"/> and
/// has the same value as this instance; otherwise, false.
/// </returns>
public override bool Equals(object obj)
{
return (obj is GamePadButtons) && (this == (GamePadButtons) obj);
}
public override int GetHashCode()
{
return (int) this.buttons;
}
#endregion
}
}