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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Input/Keyboard.cs
69 lines | 1.4 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
#endregion
namespace Microsoft.Xna.Framework.Input
{
/// <summary>
/// Allows getting keystrokes from keyboard.
/// </summary>
public static class Keyboard
{
#region Private Static Variables
static List<Keys> keys;
#endregion
#region Public Static Methods
/// <summary>
/// Returns the current keyboard state.
/// </summary>
/// <returns>Current keyboard state.</returns>
public static KeyboardState GetState()
{
return new KeyboardState(keys);
}
/// <summary>
/// Returns the current keyboard state for a given player.
/// </summary>
/// <param name="playerIndex">Player index of the keyboard.</param>
/// <returns>Current keyboard state.</returns>
public static KeyboardState GetState(PlayerIndex playerIndex)
{
return new KeyboardState(keys);
}
#endregion
#region Public Static FNA Extensions
public static Keys GetKeyFromScancodeEXT(Keys scancode)
{
return FNAPlatform.GetKeyFromScancode(scancode);
}
#endregion
#region Internal Static Methods
internal static void SetKeys(List<Keys> newKeys)
{
keys = newKeys;
}
#endregion
}
}