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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Input/Touch/TouchCollection.cs
211 lines | 3.6 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Collections;
using System.Collections.Generic;
#endregion
namespace Microsoft.Xna.Framework.Input.Touch
{
// https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.touch.touchcollection.aspx
public struct TouchCollection : IList<TouchLocation>, ICollection<TouchLocation>, IEnumerable<TouchLocation>, IEnumerable
{
#region Public Properties
public int Count
{
get
{
return touches.Count;
}
}
public bool IsConnected
{
get
{
return TouchPanel.TouchDeviceExists;
}
}
public bool IsReadOnly
{
get
{
return true;
}
}
public TouchLocation this[int index]
{
get
{
return touches[index];
}
set
{
// This will cause a runtime exception
touches[index] = value;
}
}
#endregion
#region Private Variables
private readonly List<TouchLocation> touches;
#endregion
#region Public Constructor
public TouchCollection(TouchLocation[] touches)
{
this.touches = new List<TouchLocation>(touches);
}
#endregion
#region Public Methods
/* Since the collection is always readonly, using any
* method that attempts to modify touches will result
* in a System.NotSupportedException at runtime.
*/
public void Add(TouchLocation item)
{
touches.Add(item);
}
public void Clear()
{
touches.Clear();
}
public bool Contains(TouchLocation item)
{
return touches.Contains(item);
}
public void CopyTo(TouchLocation[] array, int arrayIndex)
{
touches.CopyTo(array, arrayIndex);
}
public bool FindById(int id, out TouchLocation touchLocation)
{
foreach (TouchLocation touch in touches)
{
if (touch.Id == id)
{
touchLocation = touch;
return true;
}
}
touchLocation = new TouchLocation(
-1,
TouchLocationState.Invalid,
Vector2.Zero
);
return false;
}
public Enumerator GetEnumerator()
{
return new Enumerator(this);
}
public int IndexOf(TouchLocation item)
{
return touches.IndexOf(item);
}
public void Insert(int index, TouchLocation item)
{
touches.Insert(index, item);
}
public bool Remove(TouchLocation item)
{
return touches.Remove(item);
}
public void RemoveAt(int index)
{
touches.RemoveAt(index);
}
#endregion
#region IEnumerator Methods
IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return new Enumerator(this);
}
IEnumerator<TouchLocation> System.Collections.Generic.IEnumerable<TouchLocation>.GetEnumerator()
{
return new Enumerator(this);
}
#endregion
#region Enumerator
// https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.touch.touchcollection.enumerator.aspx
public struct Enumerator : IEnumerator<TouchLocation>, IDisposable, IEnumerator
{
private TouchCollection collection;
private int position;
internal Enumerator(TouchCollection collection)
{
this.collection = collection;
position = -1;
}
public TouchLocation Current
{
get
{
return collection[position];
}
}
public bool MoveNext()
{
position += 1;
return (position < collection.Count);
}
public void Dispose()
{
}
object IEnumerator.Current
{
get
{
return collection[position];
}
}
void IEnumerator.Reset()
{
position = -1;
}
}
#endregion
}
}