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Commit Description:
Use Game.Exit()....
Commit Description:
Use Game.Exit(). Using System.Exit() within Encompass classes causes a segfault. On Windows, the game would hang when quitting.
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FNA/abi/Microsoft.Xna.Framework.Xact.cs
9 lines | 715 B | text/x-csharp | CSharpLexer
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.RendererDetail))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.Cue))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.AudioStopOptions))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.SoundBank))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.WaveBank))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.AudioCategory))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.AudioEngine))]