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Description:
Use Game.Exit()....
Description:
Use Game.Exit().
Using System.Exit() within Encompass classes causes a segfault.
On Windows, the game would hang when quitting.
References:
Name | Size | Modified | Last Commit | Author |
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AudioCategory.cs | Loading ... | |||
AudioChannels.cs | Loading ... | |||
AudioEmitter.cs | Loading ... | |||
AudioEngine.cs | Loading ... | |||
AudioListener.cs | Loading ... | |||
AudioStopOptions.cs | Loading ... | |||
Cue.cs | Loading ... | |||
DynamicSoundEffectInstance.cs | Loading ... | |||
InstancePlayLimitException.cs | Loading ... | |||
Microphone.cs | Loading ... | |||
MicrophoneState.cs | Loading ... | |||
NoAudioHardwareException.cs | Loading ... | |||
NoMicrophoneConnectedException.cs | Loading ... | |||
RendererDetail.cs | Loading ... | |||
SoundBank.cs | Loading ... | |||
SoundEffect.cs | Loading ... | |||
SoundEffectInstance.cs | Loading ... | |||
SoundState.cs | Loading ... | |||
WaveBank.cs | Loading ... |