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Commit Description:
Calculate entry fees and apply to budget....
Commit Description:
Calculate entry fees and apply to budget. Incorporate simplistic model of fees.
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FNA/src/Graphics/OcclusionQuery.cs
87 lines | 1.4 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2022 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public class OcclusionQuery : GraphicsResource
{
#region Public Properties
public bool IsComplete
{
get
{
return FNA3D.FNA3D_QueryComplete(
GraphicsDevice.GLDevice,
query
) == 1;
}
}
public int PixelCount
{
get
{
return FNA3D.FNA3D_QueryPixelCount(
GraphicsDevice.GLDevice,
query
);
}
}
#endregion
#region Private FNA3D Variables
private IntPtr query;
#endregion
#region Public Constructor
public OcclusionQuery(GraphicsDevice graphicsDevice)
{
GraphicsDevice = graphicsDevice;
query = FNA3D.FNA3D_CreateQuery(GraphicsDevice.GLDevice);
}
#endregion
#region Protected Dispose Method
protected override void Dispose(bool disposing)
{
if (!IsDisposed)
{
FNA3D.FNA3D_AddDisposeQuery(GraphicsDevice.GLDevice, query);
}
base.Dispose(disposing);
}
#endregion
#region Public Begin/End Methods
public void Begin()
{
FNA3D.FNA3D_QueryBegin(GraphicsDevice.GLDevice, query);
}
public void End()
{
FNA3D.FNA3D_QueryEnd(GraphicsDevice.GLDevice, query);
}
#endregion
}
}