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Description:
Remove cull() check....
Description:
Remove cull() check.
This speeds up drawing tiles by a factor of roughly 2, lol.
When drawing a 200x200 map, drawing tiles goes from taking 24ms to 12ms.
References:
Name | Size | Modified | Last Commit | Author |
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.. | ||||
BufferUsage.cs | Loading ... | |||
DynamicIndexBuffer.cs | Loading ... | |||
DynamicVertexBuffer.cs | Loading ... | |||
IVertexType.cs | Loading ... | |||
IndexBuffer.cs | Loading ... | |||
IndexElementSize.cs | Loading ... | |||
VertexBuffer.cs | Loading ... | |||
VertexBufferBinding.cs | Loading ... | |||
VertexDeclaration.cs | Loading ... | |||
VertexDeclarationCache.cs | Loading ... | |||
VertexElement.cs | Loading ... | |||
VertexElementFormat.cs | Loading ... | |||
VertexElementUsage.cs | Loading ... | |||
VertexPositionColor.cs | Loading ... | |||
VertexPositionColorTexture.cs | Loading ... | |||
VertexPositionNormalTexture.cs | Loading ... | |||
VertexPositionTexture.cs | Loading ... |