Show More
Commit Description:
Organize code and add regions.
Commit Description:
Organize code and add regions.
File last commit:
Show/Diff file:
Action:
isometric-park-fna/isometric-park-fna.csproj
151 lines | 6.9 KiB | text/plain | TextLexer
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">anycpu</Platform>
<ProjectGuid>{3416ACFA-0060-4593-A550-D61BDCC35EA9}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>isometricparkfna</RootNamespace>
<AssemblyName>isometric-park-fna</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|anycpu' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>8.0</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|anycpu' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>8.0</LangVersion>
<LangVersion>8.0</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ExternalConsole>false</ExternalConsole>
</PropertyGroup>
<ItemGroup>
<Compile Include="FNAGame.cs" />
<Compile Include="Tile.cs" />
<Compile Include="TileMap.cs" />
<Compile Include="Line.cs" />
<Compile Include="Camera.cs" />
<Compile Include="DrawVertDeclaration.cs" />
<Compile Include="ImGuiRenderer.cs" />
<Compile Include="DebugWindow.cs" />
<Compile Include="FilledRectangle.cs" />
<Compile Include="Simulation.cs" />
<Compile Include="Utils\MathUtils.cs" />
<Compile Include="Utils\Node.cs" />
<Compile Include="Dialog.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FNA\FNA.csproj">
<Project>{35253CE1-C864-4CD3-8249-4D1319748E8F}</Project>
<Name>FNA</Name>
</ProjectReference>
<ProjectReference Include="..\SpriteFontPlus\src\SpriteFontPlus.FNA.csproj">
<Project>{206E88C3-9D3D-4684-80E4-4AE0CD626D2F}</Project>
<Name>SpriteFontPlus.FNA</Name>
</ProjectReference>
<ProjectReference Include="..\ImGui.NET\ImGui.NET.csproj">
<Project>{0023328E-2EFD-448B-BD85-A76769CD106A}</Project>
<Name>ImGui.NET</Name>
<HintPath>..\packages\ImGui.NET.1.78.0\lib\netstandard2.0\ImGui.NET.dll</HintPath>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="Content\FNATexture.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\FNASound.wav">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\IfImWrong.mp3">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\IfImWrong.ogg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Content\Menlo.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\DroidSans.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\ball.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\paddle.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
<None Include="Content\part4_tileset.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\iosevka-medium.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<Content Include="cimgui/win-x64/cimgui.dll" CopyToOutputDirectory="PreserveNewest" />
<Content Include="cimgui/osx-x64/cimgui.dylib" CopyToOutputDirectory="PreserveNewest" Link="libcimgui.dylib" />
<Content Include="cimgui/linux-x64/cimgui.so" CopyToOutputDirectory="PreserveNewest" Link="libcimgui.so" />
<None Include="fnalibs\README.txt" />
<None Include="fnalibs\lib64\libFAudio.so.0" />
<None Include="fnalibs\lib64\libmojoshader.so" />
<None Include="fnalibs\lib64\libSDL2-2.0.so.0" />
<None Include="fnalibs\lib64\libSDL2_image-2.0.so.0" />
<None Include="fnalibs\lib64\libtheorafile.so" />
<None Include="fnalibs\osx\libFAudio.0.dylib" />
<None Include="fnalibs\osx\libmojoshader.dylib" />
<None Include="fnalibs\osx\libSDL2-2.0.0.dylib" />
<None Include="fnalibs\osx\libSDL2_image-2.0.0.dylib" />
<None Include="fnalibs\osx\libtheorafile.dylib" />
<None Include="fnalibs\x64\FAudio.dll" />
<None Include="fnalibs\x64\libtheorafile.dll" />
<None Include="fnalibs\x64\MojoShader.dll" />
<None Include="fnalibs\x64\SDL2.dll" />
<None Include="fnalibs\x64\SDL2_image.dll" />
<None Include="fnalibs\x86\FAudio.dll" />
<None Include="fnalibs\x86\libtheorafile.dll" />
<None Include="fnalibs\x86\MojoShader.dll" />
<None Include="fnalibs\x86\SDL2.dll" />
<None Include="fnalibs\x86\SDL2_image.dll" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Runtime" />
<!-- <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" /> -->
<Reference Include="System.Buffers">
<HintPath>..\packages\System.Buffers.4.4.0\lib\netstandard2.0\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>..\packages\System.Numerics.Vectors.4.4.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="System.Numerics" />
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.4.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="YamlDotNet">
<HintPath>..\packages\YamlDotNet.4.0.0\lib\net35\YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="Tracery.Net">
<HintPath>..\packages\Tracery.Net.1.0.0\lib\net452\Tracery.Net.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="Utils\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\ImGui.NET.1.78.0\build\net40\ImGui.NET.targets" Condition="Exists('..\packages\ImGui.NET.1.78.0\build\net40\ImGui.NET.targets')" />
</Project>