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Description:
Optimize PreserveCounts and only recalculate when needed....
Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
Name | Size | Modified | Last Commit | Author |
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F3DAudio.c | Loading ... | |||
FACT.c | Loading ... | |||
FACT3D.c | Loading ... | |||
FACT_internal.c | Loading ... | |||
FACT_internal.h | Loading ... | |||
FAPOBase.c | Loading ... | |||
FAPOFX.c | Loading ... | |||
FAPOFX_echo.c | Loading ... | |||
FAPOFX_eq.c | Loading ... | |||
FAPOFX_masteringlimiter.c | Loading ... | |||
FAPOFX_reverb.c | Loading ... | |||
FAudio.c | Loading ... | |||
FAudioFX_reverb.c | Loading ... | |||
FAudioFX_volumemeter.c | Loading ... | |||
FAudio_ffmpeg.c | Loading ... | |||
FAudio_internal.c | Loading ... | |||
FAudio_internal.h | Loading ... | |||
FAudio_internal_simd.c | Loading ... | |||
FAudio_operationset.c | Loading ... | |||
FAudio_platform_sdl2.c | Loading ... | |||
XNA_Song.c | Loading ... | |||
matrix_defaults.inl | Loading ... | |||
stb.h | Loading ... | |||
stb_vorbis.h | Loading ... |