Description:
Optimize PreserveCounts and only recalculate when needed....
Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
Name Size Modified Last Commit Author
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FAudioUI_main.cpp Loading ...
FAudioUI_ui.cpp Loading ...
glfuncs.h Loading ...
glmacros.h Loading ...
imconfig.h Loading ...
imgui.cpp Loading ...
imgui.h Loading ...
imgui_demo.cpp Loading ...
imgui_draw.cpp Loading ...
imgui_internal.h Loading ...
imgui_widgets.cpp Loading ...
imstb_rectpack.h Loading ...
imstb_textedit.h Loading ...
imstb_truetype.h Loading ...