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Description:
Optimize PreserveCounts and only recalculate when needed....
Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
Name | Size | Modified | Last Commit | Author |
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FAudioUI_main.cpp | Loading ... | |||
FAudioUI_ui.cpp | Loading ... | |||
glfuncs.h | Loading ... | |||
glmacros.h | Loading ... | |||
imconfig.h | Loading ... | |||
imgui.cpp | Loading ... | |||
imgui.h | Loading ... | |||
imgui_demo.cpp | Loading ... | |||
imgui_draw.cpp | Loading ... | |||
imgui_internal.h | Loading ... | |||
imgui_widgets.cpp | Loading ... | |||
imstb_rectpack.h | Loading ... | |||
imstb_textedit.h | Loading ... | |||
imstb_truetype.h | Loading ... |