Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
File last commit:
Show/Diff file:
Action:
FNA/lib/MojoShader/unit_tests/preprocessor/output/elif-after-macro
9 lines | 152 B | text/plain | TextLexer
// This triggered an error before, when the "== D0" would not pop_source().
#define D0 0
#if DA == D0
RIGHT
#elif D5 >= D4
WRONG
#else
ALSOWRONG
#endif