Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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FNA/lib/MojoShader/unit_tests/preprocessor/output/float-half-suffix
4 lines | 123 B | text/plain | TextLexer
// This should produce "10.05h" and not "10.05 h"
10.05h
// This should produce "10.05e10h" and not "10.05e10 h"
10.05e10h