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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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FNA/lib/SDL2-CS/SDL2-CS.Core.csproj
22 lines | 675 B | text/plain | TextLexer
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net40;netstandard2.0</TargetFrameworks>
<Platforms>x64</Platforms>
</PropertyGroup>
<PropertyGroup>
<EnableDefaultItems>false</EnableDefaultItems>
<AssemblyName>SDL2-CS</AssemblyName>
<RootNamespace>SDL2</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Compile Include="src\SDL2.cs" />
<Compile Include="src\SDL2_image.cs" />
<Compile Include="src\SDL2_mixer.cs" />
<Compile Include="src\SDL2_ttf.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
</Project>