Show More
Description:
Optimize PreserveCounts and only recalculate when needed....
Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
Name | Size | Modified | Last Commit | Author |
---|---|---|---|---|
.. | ||||
BoundingBoxConverter.cs | Loading ... | |||
BoundingSphereConverter.cs | Loading ... | |||
ColorConverter.cs | Loading ... | |||
MathTypeConverter.cs | Loading ... | |||
MatrixConverter.cs | Loading ... | |||
PlaneConverter.cs | Loading ... | |||
PointConverter.cs | Loading ... | |||
QuaternionConverter.cs | Loading ... | |||
RayConverter.cs | Loading ... | |||
RectangleConverter.cs | Loading ... | |||
Vector2Converter.cs | Loading ... | |||
Vector3Converter.cs | Loading ... | |||
Vector4Converter.cs | Loading ... |