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Description:
Optimize PreserveCounts and only recalculate when needed....
Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
Name | Size | Modified | Last Commit | Author |
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Alpha8.cs | Loading ... | |||
Bgr565.cs | Loading ... | |||
Bgra4444.cs | Loading ... | |||
Bgra5551.cs | Loading ... | |||
Byte4.cs | Loading ... | |||
HalfSingle.cs | Loading ... | |||
HalfTypeHelper.cs | Loading ... | |||
HalfVector2.cs | Loading ... | |||
HalfVector4.cs | Loading ... | |||
IPackedVector.cs | Loading ... | |||
NormalizedByte2.cs | Loading ... | |||
NormalizedByte4.cs | Loading ... | |||
NormalizedShort2.cs | Loading ... | |||
NormalizedShort4.cs | Loading ... | |||
Rg32.cs | Loading ... | |||
Rgba1010102.cs | Loading ... | |||
Rgba64.cs | Loading ... | |||
Short2.cs | Loading ... | |||
Short4.cs | Loading ... |