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Description:
Optimize PreserveCounts and only recalculate when needed....
Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
Name | Size | Modified | Last Commit | Author |
---|---|---|---|---|
.. | ||||
Touch | ||||
ButtonState.cs | Loading ... | |||
Buttons.cs | Loading ... | |||
GamePad.cs | Loading ... | |||
GamePadButtons.cs | Loading ... | |||
GamePadCapabilities.cs | Loading ... | |||
GamePadDPad.cs | Loading ... | |||
GamePadDeadZone.cs | Loading ... | |||
GamePadState.cs | Loading ... | |||
GamePadThumbSticks.cs | Loading ... | |||
GamePadTriggers.cs | Loading ... | |||
GamePadType.cs | Loading ... | |||
KeyState.cs | Loading ... | |||
Keyboard.cs | Loading ... | |||
KeyboardState.cs | Loading ... | |||
Keys.cs | Loading ... | |||
Mouse.cs | Loading ... | |||
MouseState.cs | Loading ... | |||
TextInputEXT.cs | Loading ... |