Show More
Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
File last commit:
Show/Diff file:
Action:
FNA/src/PlaneIntersectionType.cs
34 lines | 900 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
/* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework
{
/// <summary>
/// Defines the intersection between a <see cref="Plane"/> and a bounding volume.
/// </summary>
public enum PlaneIntersectionType
{
/// <summary>
/// There is no intersection, the bounding volume is in the negative half space of the plane.
/// </summary>
Front,
/// <summary>
/// There is no intersection, the bounding volume is in the positive half space of the plane.
/// </summary>
Back,
/// <summary>
/// The plane is intersected.
/// </summary>
Intersecting
}
}