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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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ImPlot.NET/Generated/ImPlotLimits.gen.cs
35 lines | 1.4 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
using ImGuiNET;
namespace ImPlotNET
{
public unsafe partial struct ImPlotLimits
{
public ImPlotRange X;
public ImPlotRange Y;
}
public unsafe partial struct ImPlotLimitsPtr
{
public ImPlotLimits* NativePtr { get; }
public ImPlotLimitsPtr(ImPlotLimits* nativePtr) => NativePtr = nativePtr;
public ImPlotLimitsPtr(IntPtr nativePtr) => NativePtr = (ImPlotLimits*)nativePtr;
public static implicit operator ImPlotLimitsPtr(ImPlotLimits* nativePtr) => new ImPlotLimitsPtr(nativePtr);
public static implicit operator ImPlotLimits* (ImPlotLimitsPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImPlotLimitsPtr(IntPtr nativePtr) => new ImPlotLimitsPtr(nativePtr);
public ref ImPlotRange X => ref Unsafe.AsRef<ImPlotRange>(&NativePtr->X);
public ref ImPlotRange Y => ref Unsafe.AsRef<ImPlotRange>(&NativePtr->Y);
public bool Contains(ImPlotPoint p)
{
byte ret = ImPlotNative.ImPlotLimits_ContainsPlotPoInt((ImPlotLimits*)(NativePtr), p);
return ret != 0;
}
public bool Contains(double x, double y)
{
byte ret = ImPlotNative.ImPlotLimits_Containsdouble((ImPlotLimits*)(NativePtr), x, y);
return ret != 0;
}
}
}