Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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SpriteFontPlus/build_all.bat
6 lines | 290 B | application/x-msdownload | BatchLexer
dotnet --version
dotnet build build\SpriteFontPlus.Monogame.sln /p:Configuration=Release --no-incremental
call copy_zip_package_files.bat
rename "ZipPackage" "SpriteFontPlus.%APPVEYOR_BUILD_VERSION%"
7z a SpriteFontPlus.%APPVEYOR_BUILD_VERSION%.zip SpriteFontPlus.%APPVEYOR_BUILD_VERSION%