Show More
Description:
Optimize PreserveCounts and only recalculate when needed....
Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
Name | Size | Modified | Last Commit | Author |
---|---|---|---|---|
.. | ||||
FontStashSharp | ||||
Utility | ||||
bin | ||||
obj | ||||
CharacterRange.cs | Loading ... | |||
DynamicSpriteFont.cs | Loading ... | |||
GlyphInfo.cs | Loading ... | |||
SpriteBatchExtensions.cs | Loading ... | |||
SpriteFontPlus.FNA.Core.csproj | Loading ... | |||
SpriteFontPlus.FNA.csproj | Loading ... | |||
SpriteFontPlus.MonoGame.csproj | Loading ... | |||
TtfFontBaker.cs | Loading ... | |||
TtfFontBakerResult.cs | Loading ... |