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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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encompass-cs/test/OrderedRendererTest.cs
109 lines | 3.2 KiB | text/x-csharp | CSharpLexer
using System;
using NUnit.Framework;
using FluentAssertions;
using Encompass;
using System.Collections.Generic;
namespace Tests
{
public class OrderedRendererTest
{
struct AComponent : IComponent { }
struct BComponent : IComponent { }
struct CComponent : IComponent { }
struct TestDrawComponent : IComponent, IDrawableComponent
{
public int Layer { get; set; }
}
class TestRenderer : OrderedRenderer<TestDrawComponent>
{
public override void Render(Entity entity, in TestDrawComponent testDrawComponent) { }
}
static bool called = false;
class DeactivatedRenderer : TestRenderer
{
public override void Render(Entity entity, in TestDrawComponent testDrawComponent)
{
called = true;
}
}
static bool calledOnDraw = false;
static (TestDrawComponent, Entity) resultComponent;
class CalledRenderer : OrderedRenderer<TestDrawComponent>
{
public override void Render(Entity entity, in TestDrawComponent testDrawComponent)
{
resultComponent = (testDrawComponent, entity);
calledOnDraw = true;
}
}
[Test]
public void RenderMethodCalledOnWorldDraw()
{
var worldBuilder = new WorldBuilder();
worldBuilder.RegisterDrawLayer(2);
var renderer = worldBuilder.AddOrderedRenderer(new CalledRenderer());
AComponent aComponent;
CComponent cComponent;
var testDrawComponent = new TestDrawComponent { Layer = 2 };
var entity = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entity, aComponent);
worldBuilder.SetComponent(entity, cComponent);
worldBuilder.SetComponent(entity, testDrawComponent);
var world = worldBuilder.Build();
world.Update(0.01f);
world.Draw();
Assert.IsTrue(calledOnDraw);
resultComponent.Should().BeEquivalentTo((testDrawComponent, entity));
}
[Reads(typeof(TestDrawComponent))]
class DestroyerEngine : Engine
{
public override void Update(double dt)
{
foreach (var entity in ReadEntities<TestDrawComponent>())
{
Destroy(entity);
}
}
}
[Test]
public void RenderMethodNotCalledAfterDestroy()
{
calledOnDraw = false;
var worldBuilder = new WorldBuilder();
worldBuilder.RegisterDrawLayer(1);
worldBuilder.AddEngine(new DestroyerEngine());
var renderer = worldBuilder.AddOrderedRenderer(new CalledRenderer());
TestDrawComponent testDrawComponent = new TestDrawComponent { Layer = 1 };
var entity = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entity, testDrawComponent);
var world = worldBuilder.Build();
world.Update(0.01);
world.Draw();
Assert.IsFalse(calledOnDraw);
}
}
}