Show More
Description:
Optimize PreserveCounts and only recalculate when needed....
Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
Name | Size | Modified | Last Commit | Author |
---|---|---|---|---|
.. | ||||
libFAudio.so.0 | Loading ... | |||
libSDL2-2.0.so.0 | Loading ... | |||
libSDL2_image-2.0.so.0 | Loading ... | |||
libmojoshader.so | Loading ... | |||
libtheorafile.so | Loading ... |