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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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exclude FNA/lib/FAudio/.git
exclude FNA/lib/MojoShader/.git
exclude FNA/lib/SDL2-CS/.git
exclude FNA/lib/Theorafile/.git
exclude SpriteFontPlus/deps/BMFontToSpriteFont/.git
exclude SpriteFontPlus/deps/StbTrueTypeSharp/.git