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using System.Collections.Generic;
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using Encompass;
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using System.Linq;
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using ImGuiNET;
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using isometricparkfna.Messages;
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using isometricparkfna.Components;
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using isometricparkfna.UI;
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namespace isometricparkfna.Engines {
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[Sends(typeof(ToggleWindowMessage),
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typeof(ToggleWindowTypeMessage),
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typeof(ChangeContractStatusMessage),
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typeof(SelectMessage),
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typeof(JumpCameraMessage),
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typeof(GameStateMessage),
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typeof(GameStateMessage),
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typeof(SetResolutionMessage),
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typeof(SetFontMessage),
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typeof(SetTrespassingPolicyMessage),
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typeof(SpawnGameMessage))]
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[Reads(typeof(VisibilityComponent),
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typeof(WindowTypeComponent),
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typeof(TrespassingPolicyComponent)
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//, typeof(SelectedComponent)
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)]
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// [Writes(typeof(SelectedComponent))]
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public class ImGuiWindowBridgeEngine : Engine
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{
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public List<ToggleWindowMessage> messages;
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public List<ToggleWindowTypeMessage> typeMessages;
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public List<ChangeContractStatusMessage> contractStatusMessages;
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public List<SelectMessage> selectedMessages;
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public List<JumpCameraMessage> jumpCameraMessages;
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public List<GameStateMessage> gameStateMessages;
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public List<SetResolutionMessage> resolutionMessages;
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public List<SetFontMessage> fontMessages;
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public List<SetTrespassingPolicyMessage> trespassingPolicyMessages;
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public List<SpawnGameMessage> spawnGameMessages;
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bool showBudget {get;}
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bool showForest {get;}
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bool showNews {get;}
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bool showGrid {get;}
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bool showTrees {get;}
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public Dictionary<Window, bool> windowStatuses {get;}
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public ImFontPtr font;
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public ImFontPtr italicFont;
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private DebugWindow debugWindow;
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public ImGuiWindowBridgeEngine(DebugWindow debugWindow,
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ImFontPtr font, ImFontPtr italicFont)
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{
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this.messages = new List<ToggleWindowMessage>();
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this.typeMessages = new List<ToggleWindowTypeMessage>();
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this.contractStatusMessages = new List<ChangeContractStatusMessage>();
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this.selectedMessages = new List<SelectMessage>();
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this.jumpCameraMessages = new List<JumpCameraMessage>();
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this.gameStateMessages = new List<GameStateMessage>();
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this.resolutionMessages = new List<SetResolutionMessage>();
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this.fontMessages = new List<SetFontMessage>();
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this.trespassingPolicyMessages = new List<SetTrespassingPolicyMessage>();
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this.spawnGameMessages = new List<SpawnGameMessage>();
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this.windowStatuses = new Dictionary<Window, bool>();
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this.font = font;
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this.italicFont = italicFont;
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this.debugWindow = debugWindow;
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//Prepopulate:
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foreach(var type in System.Enum.GetValues(typeof(Window)))
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{
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windowStatuses.Add((Window)type, false);
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}
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}
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public override void Update(double dt)
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{
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foreach(var message in this.messages)
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{
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SendMessage(message);
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}
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foreach(var message in this.typeMessages)
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{
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SendMessage(message);
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}
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foreach(var message in this.contractStatusMessages)
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{
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SendMessage(message);
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}
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foreach(var message in this.selectedMessages)
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{
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SendMessage(message);
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// SetComponent<SelectedComponent>(message.Entity, new SelectedComponent { selected = true});
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}
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foreach(var message in this.jumpCameraMessages)
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{
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SendMessage(message);
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}
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foreach(var message in this.gameStateMessages)
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{
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SendMessage(message);
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}
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foreach(var message in this.resolutionMessages)
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{
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SendMessage(message);
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}
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foreach(var message in this.fontMessages)
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{
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this.font = debugWindow.addFont(message.fontName,
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message.fontSize, false);
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debugWindow.setMonoFont(this.font);
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this.italicFont = debugWindow.addFont(message.fontName,
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message.fontSize, true);
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debugWindow.setItalicFont(this.italicFont);
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SendMessage(message);
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OptionsWindow.setFont(message.fontName,
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message.fontSize);
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}
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foreach (var message in this.trespassingPolicyMessages)
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{
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SendMessage(message);
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}
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foreach (var message in this.spawnGameMessages)
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{
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SendMessage(message);
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}
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foreach(var entity in ReadEntities<WindowTypeComponent>())
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{
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var type = GetComponent<WindowTypeComponent>(entity).type;
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var visibility = GetComponent<VisibilityComponent>(entity).visible;
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windowStatuses[type] = visibility;
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}
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this.messages.Clear();
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this.typeMessages.Clear();
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this.contractStatusMessages.Clear();
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this.selectedMessages.Clear();
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this.jumpCameraMessages.Clear();
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this.gameStateMessages.Clear();
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this.resolutionMessages.Clear();
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this.fontMessages.Clear();
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this.trespassingPolicyMessages.Clear();
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this.spawnGameMessages.Clear();
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}
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}
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}
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