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Commit Description:
Lots of cleanup.
Commit Description:
Lots of cleanup.
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TODO.taskpaper
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Gameplay:
Money:
- Add basic subsidy @milestone(1: Basic Money) @done(2021-01-27)
- Basic Balance sheet
- Basic balance sheet @milestone(1: Basic Money)
- Basic display @done(2021-01-27)
- Movement @done(2021-01-27)
- Close button @done(2021-01-28)
- Better appearance
- Money graph @maybe
Procgen:
short phase, maybe?
- Add some procedurally generated dialog @maybe @milestone(2: Procgen)
- Add some procedurally generated newspaper @maybe @milestone(2: Procgen)
- Basic NEWS tab @milestone(2: Procgen)
- Different tabs for different sources
Straight-ahead news, tabloid, and something environmental?
- Write a couple dozen stories
- Figure out update interval
Logging:
- Add contract struct @milestone(3: Contracts)
- Add tree simulation @milestone(3: Contracts)
- Add contract generation @milestone(3: Contracts)
- Outline reserved areas @milestone(3: Contracts)
-
Trees:
- Add basic maintenance cost @milestone(1: Basic Money) @done(2021-01-27)
- Add basic age simulation
- Biodiversity @maybe
- Research agreements @maybe
- Forest rangers allocatable as law enforcement? @maybe
Have to think about thematic implications
Staff:
- Ranger staffing? @maybe @milestone(1: Basic Money)
- Staffing window
- Ranger allocation
- Set employee salaries, leave, etc. @maybe
- Figure out roles: ranger, educator, researcher?
Don't want to be too derivative
- Employee training mechanic @maybe
Leisure:
- Add way to mark off area for leisure @milestone(4: Leisure)
- Basic satisfaction @milestone(4: Leisure)
- Set
End games/outcomes:
- Financial mismanagement @milestone(5: Events)
- Figure out threshold
- Self-sufficient
i.e., no need for subsidy
May not be ending
- Forest mismanagement @milestone(5: Events)
- Figure out threshold
- High biodiversity? @maybe
- High satisfaction
- Figure out how to differentiate this from forest health
- Hat Trick: Satisfaction, Forest Health, **and** Self-Sustaining
- Figure out extent that this should even be possible?
Thematically, maybe dubious?
On the other hand, could be something that requires luck
It's possible in SimSafari
- Land repatriation to indigenous @maybe
Like the acknowledgement, don't want it to be too white savior-y (although obv. player isn't necessarily white)
- Research center @maybe
-
Community:
Differing reputation with different groups. Could mix more and less political.
Don't want to go too Democracy 3/4: being able to affect the group size via policy is probably out. (Groups being intersectional might work, but is kind of tricky.)
Maybe a procedurally generated set of groups with some hard-coded elements? E.g.,
Misc:
- Assistant commentary @milestone(5: Events)
Need to ensure it's not annoying
- Basic random events @milestone(5: Events)
- Tree planting campaign
- Friends of the park fundraiser
- Federal grant
- Celebrity visit
- Disasters @maybe
- Fire
would probably have to animate
- Disease
- Photos for dialog?
Structure:
- Add modes @milestone(5: Events)
- Refactor stuff out of FNAGame
- Saving @prototyped
- Encompass @maybe
Currently thinking about a hybrid model where the Simulation class receives a lot of the events from Encompass. so things like Events, Contracts, and Research agreements are handled by Encompass. Perhaps Input, too?
- Ensure library loads
- Windows
- Linux
- macOS
- Decide how to handle ImGUI ref parameters
Basically have to decide whether to embrace its style or go toward a more functional approach
Other features:
Accessibility:
- Verify contrast
- Option to Increase display size
- Option to Turn off bad outcomes or disasters?
Other QoL things:
- Adjust display size
- Toggle trees translucency
- Right click to center