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Gameplay:
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Money:
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- Add basic subsidy @milestone(1: Basic Money) @done(2021-01-27)
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- Basic Balance sheet
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- Basic balance sheet @milestone(1: Basic Money)
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- Basic display @done(2021-01-27)
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- Movement @done(2021-01-27)
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- Close button
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- Better appearance
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-
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Logging:
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- Add contract struct @milestone(3: Contracts)
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- Add tree simulation @milestone(3: Contracts)
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- Add contract generation @milestone(3: Contracts)
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- Outline reserved areas @milestone(3: Contracts)
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-
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Trees:
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- Add basic maintenance cost @milestone(1: Basic Money) @done(2021-01-27)
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- Add basic age simulation
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- Biodiversity @maybe
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- Research agreements @maybe
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-
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Leisure:
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- Add way to mark off area for leisure @milestone(4: Leisure)
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- Basic satisfaction @milestone(4: Leisure)
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- Set
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End games/outcomes:
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- Financial mismanagement @milestone(5: Events)
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- Figure out threshold
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- Self-sufficient
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i.e., no need for subsidy
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May not be ending
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- Forest mismanagement @milestone(5: Events)
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- Figure out threshold
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- High biodiversity? @maybe
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- High satisfaction
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- Figure out how to differentiate this from forest health
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- Hat Trick: Satisfaction, Forest Health, **and** Self-Sustaining
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- Figure out extent that this should even be possible?
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Thematically, maybe dubious?
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On the other hand, could be something that requires luck
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It's possible in SimSafari
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- Research center @maybe
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-
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Misc:
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- Assistant commentary @milestone(5: Events)
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Need to ensure it's not annoying
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Basic random events @milestone(5: Events)
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- Tree planting campaign
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- Fire
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- Friends of the park fundraiser
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Structure:
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- Add modes @milestone(5: Events)
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- Refactor stuff out of FNAGame
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- Saving
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Other features:
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Accessibility:
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- Verify contrast
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- Increase display size
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- Turn off bad outcomes
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Other QoL things:
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- Adjust display size
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- Toggle trees translucency
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- Right click to center
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