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/* FNA3D - 3D Graphics Library for FNA
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*
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* Copyright (c) 2020-2022 Ethan Lee
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
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*
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*/
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#include "FNA3D_Image.h"
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#include <SDL.h>
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extern void FNA3D_LogWarn(const char *fmt, ...);
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
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#pragma GCC diagnostic ignored "-Wunused-function"
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#ifndef __clang__
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#pragma GCC diagnostic ignored "-Wmisleading-indentation"
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#endif
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#ifndef __STDC_WANT_SECURE_LIB__
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#define __STDC_WANT_SECURE_LIB__ 1
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#endif
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#define sprintf_s SDL_snprintf
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#define abs SDL_abs
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#define ceilf SDL_ceilf
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#define floorf SDL_floorf
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#define ldexp SDL_scalbn
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#define pow SDL_pow
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#define strtol SDL_strtol
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#ifdef memcmp
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#undef memcmp
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#endif
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#define memcmp SDL_memcmp
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#ifdef memcpy
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#undef memcpy
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#endif
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#define memcpy SDL_memcpy
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#ifdef memmove
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#undef memmove
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#endif
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#define memmove SDL_memmove
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#ifdef memset
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#undef memset
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#endif
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#define memset SDL_memset
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#ifdef strcmp
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#undef strcmp
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#endif
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#define strcmp SDL_strcmp
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#ifdef strlen
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#undef strlen
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#endif
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#define strlen SDL_strlen
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#ifdef strncmp
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#undef strncmp
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#endif
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#define strncmp SDL_strncmp
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/* These are per the Texture2D.FromStream spec */
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#define STBI_ONLY_GIF
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#define STBI_ONLY_PNG
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#define STBI_ONLY_JPEG
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/* These are per the Texture2D.SaveAs* spec */
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#define STBIW_ONLY_PNG
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#define STBIW_ONLY_JPEG
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#if !SDL_VERSION_ATLEAST(2, 0, 13)
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static void *
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SDL_SIMDRealloc(void *mem, const size_t len)
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{
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const size_t alignment = SDL_SIMDGetAlignment();
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const size_t padding = alignment - (len % alignment);
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const size_t padded = (padding != alignment) ? (len + padding) : len;
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Uint8 *retval = (Uint8*) mem;
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void *oldmem = mem;
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size_t memdiff, ptrdiff;
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Uint8 *ptr;
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if (mem) {
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void **realptr = (void **) mem;
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realptr--;
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mem = *(((void **) mem) - 1);
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/* Check the delta between the real pointer and user pointer */
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memdiff = ((size_t) oldmem) - ((size_t) mem);
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}
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ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *));
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if (ptr == mem) {
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return retval; /* Pointer didn't change, nothing to do */
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}
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if (ptr == NULL) {
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return NULL; /* Out of memory, bail! */
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}
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/* Store the actual malloc pointer right before our aligned pointer. */
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retval = ptr + sizeof (void *);
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retval += alignment - (((size_t) retval) % alignment);
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/* Make sure the delta is the same! */
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if (mem) {
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ptrdiff = ((size_t) retval) - ((size_t) ptr);
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if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */
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oldmem = (void*) (((size_t) ptr) + memdiff);
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/* Even though the data past the old `len` is undefined, this is the
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* only length value we have, and it guarantees that we copy all the
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* previous memory anyhow.
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*/
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SDL_memmove(retval, oldmem, len);
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}
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}
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/* Actually store the malloc pointer, finally. */
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*(((void **) retval) - 1) = ptr;
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return retval;
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}
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#endif
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#define STBI_NO_STDIO
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#define STB_IMAGE_STATIC
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#define STBI_ASSERT SDL_assert
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#define STBI_MALLOC SDL_SIMDAlloc
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#define STBI_REALLOC SDL_SIMDRealloc
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#define STBI_FREE SDL_SIMDFree
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#define STB_IMAGE_IMPLEMENTATION
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#ifdef __MINGW32__
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#define STBI_NO_THREAD_LOCALS /* FIXME: Port to SDL_TLS -flibit */
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#endif
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#include "stb_image.h"
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#define MINIZ_NO_STDIO
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#define MINIZ_NO_TIME
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#define MINIZ_SDL_MALLOC
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#define MZ_ASSERT(x) SDL_assert(x)
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#include "miniz.h"
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/* Thanks Daniel Gibson! */
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static unsigned char* dgibson_stbi_zlib_compress(
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unsigned char *data,
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int data_len,
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int *out_len,
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int quality
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) {
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mz_ulong buflen = mz_compressBound(data_len);
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unsigned char *buf = SDL_malloc(buflen);
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if ( buf == NULL ||
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mz_compress2(buf, &buflen, data, data_len, quality) != 0 )
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{
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SDL_free(buf);
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return NULL;
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}
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*out_len = buflen;
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return buf;
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}
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#define STBI_WRITE_NO_STDIO
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#define STB_IMAGE_WRITE_STATIC
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#define STBIW_ASSERT SDL_assert
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#define STBIW_MALLOC SDL_malloc
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#define STBIW_REALLOC SDL_realloc
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#define STBIW_FREE SDL_free
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#define STBIW_ZLIB_COMPRESS dgibson_stbi_zlib_compress
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#pragma GCC diagnostic pop
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/* Image Read API */
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uint8_t* FNA3D_Image_Load(
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FNA3D_Image_ReadFunc readFunc,
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FNA3D_Image_SkipFunc skipFunc,
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FNA3D_Image_EOFFunc eofFunc,
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void* context,
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int32_t *w,
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int32_t *h,
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int32_t *len,
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int32_t forceW,
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int32_t forceH,
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uint8_t zoom
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) {
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uint8_t *result;
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uint8_t *pixels;
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int32_t format;
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float scale;
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SDL_Rect crop;
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uint8_t scaleWidth;
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SDL_Surface *surface, *newSurface;
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stbi_io_callbacks cb;
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int32_t i;
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cb.read = readFunc;
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cb.skip = skipFunc;
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cb.eof = eofFunc;
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result = stbi_load_from_callbacks(
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&cb,
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context,
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w,
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h,
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&format,
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STBI_rgb_alpha
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);
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if (result == NULL)
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{
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FNA3D_LogWarn("Image loading failed: %s", stbi_failure_reason());
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}
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if (forceW != -1 && forceH != -1)
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{
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surface = SDL_CreateRGBSurfaceFrom(
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result,
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*w,
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*h,
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8 * 4,
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(*w) * 4,
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0x000000FF,
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0x0000FF00,
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0x00FF0000,
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0xFF000000
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);
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surface->flags |= SDL_SIMD_ALIGNED;
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if (zoom)
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{
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scaleWidth = surface->w < surface->h;
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}
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else
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{
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scaleWidth = surface->w > surface->h;
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}
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if (scaleWidth)
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{
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scale = forceW / (float) surface->w;
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}
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else
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{
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scale = forceH / (float) surface->h;
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}
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if (zoom)
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{
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*w = forceW;
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*h = forceH;
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if (scaleWidth)
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{
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crop.x = 0;
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crop.y = (int) (surface->h / 2 - (forceH / scale) / 2);
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crop.w = surface->w;
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crop.h = (int) (forceH / scale);
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}
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else
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{
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crop.x = (int) (surface->w / 2 - (forceW / scale) / 2);
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crop.y = 0;
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crop.w = (int) (forceW / scale);
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crop.h = surface->h;
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}
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}
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else
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{
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*w = (int) (surface->w * scale);
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*h = (int) (surface->h * scale);
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}
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/* Alloc surface, blit! */
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newSurface = SDL_CreateRGBSurface(
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0,
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*w,
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*h,
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32,
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0x000000FF,
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0x0000FF00,
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0x00FF0000,
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0xFF000000
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);
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
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if (zoom)
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{
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SDL_BlitScaled(
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surface,
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&crop,
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newSurface,
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NULL
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);
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}
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else
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{
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SDL_BlitScaled(
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surface,
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NULL,
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newSurface,
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NULL
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);
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}
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SDL_FreeSurface(surface);
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SDL_free(result);
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/* We're going to cheat and let the client take the memory! */
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result = (uint8_t*) newSurface->pixels;
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newSurface->flags |= SDL_PREALLOC;
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SDL_FreeSurface(newSurface);
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}
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/* Ensure that the alpha pixels are... well, actual alpha.
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* You think this looks stupid, but be assured: Your paint program is
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* almost certainly even stupider.
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* -flibit
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*/
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pixels = result;
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*len = (*w) * (*h) * 4;
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for (i = 0; i < *len; i += 4, pixels += 4)
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{
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if (pixels[3] == 0)
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{
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pixels[0] = 0;
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pixels[1] = 0;
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pixels[2] = 0;
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}
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}
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return result;
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}
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void FNA3D_Image_Free(uint8_t *mem)
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{
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SDL_SIMDFree(mem);
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}
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/* Image Write API */
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void FNA3D_Image_SavePNG(
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FNA3D_Image_WriteFunc writeFunc,
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void* context,
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int32_t srcW,
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int32_t srcH,
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int32_t dstW,
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int32_t dstH,
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uint8_t *data
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) {
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SDL_Surface *surface, *scaledSurface = NULL;
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uint8_t *pixels;
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uint8_t scale = (srcW != dstW) || (srcH != dstH);
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/* Only blit to scale, the format is already correct */
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if (scale)
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{
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surface = SDL_CreateRGBSurfaceFrom(
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data,
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srcW,
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srcH,
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8 * 4,
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srcW * 4,
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0x000000FF,
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0x0000FF00,
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0x00FF0000,
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0xFF000000
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);
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scaledSurface = SDL_CreateRGBSurface(
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0,
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dstW,
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dstH,
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32,
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0x000000FF,
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0x0000FF00,
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0x00FF0000,
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0xFF000000
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);
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
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SDL_BlitScaled(surface, NULL, scaledSurface, NULL);
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SDL_FreeSurface(surface);
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pixels = (uint8_t*) scaledSurface->pixels;
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}
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else
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{
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pixels = data;
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}
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/* Write the image data, finally. */
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stbi_write_png_to_func(
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writeFunc,
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context,
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dstW,
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dstH,
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4,
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pixels,
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dstW * 4
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);
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/* Clean up. We out. */
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if (scale)
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{
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SDL_FreeSurface(scaledSurface);
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}
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}
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void FNA3D_Image_SaveJPG(
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FNA3D_Image_WriteFunc writeFunc,
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void* context,
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int32_t srcW,
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int32_t srcH,
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int32_t dstW,
|
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int32_t dstH,
|
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uint8_t *data,
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int32_t quality
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) {
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/* Get an RGB24 surface at the specified width/height */
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SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
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data,
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srcW,
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srcH,
|
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|
8 * 4,
|
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srcW * 4,
|
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0x000000FF,
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0x0000FF00,
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0x00FF0000,
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0xFF000000
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);
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SDL_Surface *convertSurface = SDL_CreateRGBSurface(
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0,
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|
dstW,
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|
dstH,
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|
24,
|
|
|
0x000000FF,
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|
0x0000FF00,
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0x00FF0000,
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|
0x00000000
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);
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
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SDL_BlitScaled(surface, NULL, convertSurface, NULL);
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SDL_FreeSurface(surface);
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|
surface = convertSurface;
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|
|
|
|
|
/* Write the image, finally. */
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|
|
stbi_write_jpg_to_func(
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|
|
writeFunc,
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|
context,
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|
|
dstW,
|
|
|
dstH,
|
|
|
3,
|
|
|
surface->pixels,
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|
|
quality
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|
);
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|
|
/* Clean up. We out. */
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|
|
SDL_FreeSurface(surface);
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|
}
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|
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|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
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|
|
|