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/* FNA3D - 3D Graphics Library for FNA
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*
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* Copyright (c) 2020-2022 Ethan Lee
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
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*
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*/
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#ifdef FNA3D_TRACING
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#include "FNA3D.h"
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void FNA3D_Trace_CreateDevice(
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FNA3D_PresentationParameters *presentationParameters,
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uint8_t debugMode
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);
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void FNA3D_Trace_DestroyDevice(void);
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void FNA3D_Trace_SwapBuffers(
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FNA3D_Rect *sourceRectangle,
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FNA3D_Rect *destinationRectangle,
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void* overrideWindowHandle
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);
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void FNA3D_Trace_Clear(
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FNA3D_ClearOptions options,
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FNA3D_Vec4 *color,
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float depth,
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int32_t stencil
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);
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void FNA3D_Trace_DrawIndexedPrimitives(
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FNA3D_PrimitiveType primitiveType,
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int32_t baseVertex,
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int32_t minVertexIndex,
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int32_t numVertices,
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int32_t startIndex,
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int32_t primitiveCount,
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FNA3D_Buffer *indices,
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FNA3D_IndexElementSize indexElementSize
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);
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void FNA3D_Trace_DrawInstancedPrimitives(
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FNA3D_PrimitiveType primitiveType,
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int32_t baseVertex,
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int32_t minVertexIndex,
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int32_t numVertices,
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int32_t startIndex,
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int32_t primitiveCount,
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int32_t instanceCount,
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FNA3D_Buffer *indices,
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FNA3D_IndexElementSize indexElementSize
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);
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void FNA3D_Trace_DrawPrimitives(
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FNA3D_PrimitiveType primitiveType,
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int32_t vertexStart,
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int32_t primitiveCount
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);
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void FNA3D_Trace_SetViewport(FNA3D_Viewport *viewport);
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void FNA3D_Trace_SetScissorRect(FNA3D_Rect *scissor);
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void FNA3D_Trace_SetBlendFactor(
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FNA3D_Color *blendFactor
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);
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void FNA3D_Trace_SetMultiSampleMask(int32_t mask);
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void FNA3D_Trace_SetReferenceStencil(int32_t ref);
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void FNA3D_Trace_SetBlendState(
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FNA3D_BlendState *blendState
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);
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void FNA3D_Trace_SetDepthStencilState(
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FNA3D_DepthStencilState *depthStencilState
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);
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void FNA3D_Trace_ApplyRasterizerState(
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FNA3D_RasterizerState *rasterizerState
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);
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void FNA3D_Trace_VerifySampler(
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int32_t index,
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FNA3D_Texture *texture,
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FNA3D_SamplerState *sampler
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);
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void FNA3D_Trace_VerifyVertexSampler(
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int32_t index,
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FNA3D_Texture *texture,
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FNA3D_SamplerState *sampler
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);
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void FNA3D_Trace_ApplyVertexBufferBindings(
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FNA3D_VertexBufferBinding *bindings,
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int32_t numBindings,
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uint8_t bindingsUpdated,
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int32_t baseVertex
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);
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void FNA3D_Trace_SetRenderTargets(
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FNA3D_RenderTargetBinding *renderTargets,
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int32_t numRenderTargets,
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FNA3D_Renderbuffer *depthStencilBuffer,
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FNA3D_DepthFormat depthFormat,
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uint8_t preserveTargetContents
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);
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void FNA3D_Trace_ResolveTarget(
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FNA3D_RenderTargetBinding *target
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);
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void FNA3D_Trace_ResetBackbuffer(
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FNA3D_PresentationParameters *presentationParameters
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);
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void FNA3D_Trace_ReadBackbuffer(
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int32_t x,
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int32_t y,
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int32_t w,
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int32_t h,
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int32_t dataLength
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);
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void FNA3D_Trace_CreateTexture2D(
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FNA3D_SurfaceFormat format,
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int32_t width,
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int32_t height,
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int32_t levelCount,
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uint8_t isRenderTarget,
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FNA3D_Texture *retval
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);
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void FNA3D_Trace_CreateTexture3D(
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FNA3D_SurfaceFormat format,
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int32_t width,
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int32_t height,
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int32_t depth,
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int32_t levelCount,
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FNA3D_Texture *retval
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);
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void FNA3D_Trace_CreateTextureCube(
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FNA3D_SurfaceFormat format,
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int32_t size,
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int32_t levelCount,
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uint8_t isRenderTarget,
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FNA3D_Texture *retval
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);
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void FNA3D_Trace_AddDisposeTexture(
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FNA3D_Texture *texture
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);
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void FNA3D_Trace_SetTextureData2D(
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FNA3D_Texture *texture,
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int32_t x,
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int32_t y,
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int32_t w,
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int32_t h,
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int32_t level,
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void* data,
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int32_t dataLength
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);
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void FNA3D_Trace_SetTextureData3D(
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FNA3D_Texture *texture,
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int32_t x,
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int32_t y,
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int32_t z,
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int32_t w,
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int32_t h,
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int32_t d,
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int32_t level,
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void* data,
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int32_t dataLength
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);
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void FNA3D_Trace_SetTextureDataCube(
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FNA3D_Texture *texture,
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int32_t x,
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int32_t y,
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int32_t w,
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int32_t h,
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FNA3D_CubeMapFace cubeMapFace,
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int32_t level,
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void* data,
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int32_t dataLength
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);
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void FNA3D_Trace_SetTextureDataYUV(
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FNA3D_Texture *y,
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FNA3D_Texture *u,
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FNA3D_Texture *v,
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int32_t yWidth,
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int32_t yHeight,
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int32_t uvWidth,
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int32_t uvHeight,
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void* data,
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int32_t dataLength
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);
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void FNA3D_Trace_GetTextureData2D(
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FNA3D_Texture *texture,
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int32_t x,
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int32_t y,
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int32_t w,
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int32_t h,
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int32_t level,
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int32_t dataLength
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);
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void FNA3D_Trace_GetTextureData3D(
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FNA3D_Texture *texture,
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int32_t x,
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int32_t y,
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int32_t z,
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int32_t w,
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int32_t h,
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int32_t d,
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int32_t level,
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int32_t dataLength
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);
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void FNA3D_Trace_GetTextureDataCube(
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FNA3D_Texture *texture,
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int32_t x,
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int32_t y,
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int32_t w,
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int32_t h,
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FNA3D_CubeMapFace cubeMapFace,
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int32_t level,
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int32_t dataLength
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);
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void FNA3D_Trace_GenColorRenderbuffer(
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int32_t width,
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int32_t height,
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FNA3D_SurfaceFormat format,
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int32_t multiSampleCount,
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FNA3D_Texture *texture,
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FNA3D_Renderbuffer *retval
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);
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void FNA3D_Trace_GenDepthStencilRenderbuffer(
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int32_t width,
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int32_t height,
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FNA3D_DepthFormat format,
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int32_t multiSampleCount,
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FNA3D_Renderbuffer *retval
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);
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void FNA3D_Trace_AddDisposeRenderbuffer(
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FNA3D_Renderbuffer *renderbuffer
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);
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void FNA3D_Trace_GenVertexBuffer(
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uint8_t dynamic,
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FNA3D_BufferUsage usage,
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int32_t sizeInBytes,
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FNA3D_Buffer *retval
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);
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void FNA3D_Trace_AddDisposeVertexBuffer(
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FNA3D_Buffer *buffer
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);
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void FNA3D_Trace_SetVertexBufferData(
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FNA3D_Buffer *buffer,
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int32_t offsetInBytes,
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void* data,
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int32_t elementCount,
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int32_t elementSizeInBytes,
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int32_t vertexStride,
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FNA3D_SetDataOptions options
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);
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void FNA3D_Trace_GetVertexBufferData(
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FNA3D_Buffer *buffer,
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int32_t offsetInBytes,
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int32_t elementCount,
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int32_t elementSizeInBytes,
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int32_t vertexStride
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);
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void FNA3D_Trace_GenIndexBuffer(
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uint8_t dynamic,
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FNA3D_BufferUsage usage,
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int32_t sizeInBytes,
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FNA3D_Buffer *retval
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);
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void FNA3D_Trace_AddDisposeIndexBuffer(
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FNA3D_Buffer *buffer
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);
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void FNA3D_Trace_SetIndexBufferData(
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FNA3D_Buffer *buffer,
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int32_t offsetInBytes,
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void* data,
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int32_t dataLength,
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FNA3D_SetDataOptions options
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);
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void FNA3D_Trace_GetIndexBufferData(
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FNA3D_Buffer *buffer,
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int32_t offsetInBytes,
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int32_t dataLength
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);
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void FNA3D_Trace_CreateEffect(
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uint8_t *effectCode,
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uint32_t effectCodeLength,
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FNA3D_Effect *retval,
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MOJOSHADER_effect *retvalData
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);
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void FNA3D_Trace_CloneEffect(
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FNA3D_Effect *cloneSource,
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FNA3D_Effect *retval,
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MOJOSHADER_effect *retvalData
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);
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void FNA3D_Trace_AddDisposeEffect(
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FNA3D_Effect *effect
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);
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void FNA3D_Trace_SetEffectTechnique(
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FNA3D_Effect *effect,
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MOJOSHADER_effectTechnique *technique
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);
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void FNA3D_Trace_ApplyEffect(
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FNA3D_Effect *effect,
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uint32_t pass
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);
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void FNA3D_Trace_BeginPassRestore(
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FNA3D_Effect *effect
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);
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void FNA3D_Trace_EndPassRestore(
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FNA3D_Effect *effect
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);
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void FNA3D_Trace_CreateQuery(FNA3D_Query *retval);
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void FNA3D_Trace_AddDisposeQuery(FNA3D_Query *query);
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void FNA3D_Trace_QueryBegin(FNA3D_Query *query);
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void FNA3D_Trace_QueryEnd(FNA3D_Query *query);
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void FNA3D_Trace_QueryPixelCount(
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FNA3D_Query *query
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);
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void FNA3D_Trace_SetStringMarker(const char *text);
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#define TRACE_CREATEDEVICE FNA3D_Trace_CreateDevice(presentationParameters, debugMode);
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#define TRACE_DESTROYDEVICE FNA3D_Trace_DestroyDevice();
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#define TRACE_SWAPBUFFERS FNA3D_Trace_SwapBuffers(sourceRectangle, destinationRectangle, overrideWindowHandle);
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#define TRACE_CLEAR FNA3D_Trace_Clear(options, color, depth, stencil);
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#define TRACE_DRAWINDEXEDPRIMITIVES FNA3D_Trace_DrawIndexedPrimitives(primitiveType, baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount, indices, indexElementSize);
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#define TRACE_DRAWINSTANCEDPRIMITIVES FNA3D_Trace_DrawInstancedPrimitives(primitiveType, baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount, instanceCount, indices, indexElementSize);
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#define TRACE_DRAWPRIMITIVES FNA3D_Trace_DrawPrimitives(primitiveType, vertexStart, primitiveCount);
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#define TRACE_SETVIEWPORT FNA3D_Trace_SetViewport(viewport);
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#define TRACE_SETSCISSORRECT FNA3D_Trace_SetScissorRect(scissor);
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#define TRACE_SETBLENDFACTOR FNA3D_Trace_SetBlendFactor(blendFactor);
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#define TRACE_SETMULTISAMPLEMASK FNA3D_Trace_SetMultiSampleMask(mask);
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#define TRACE_SETREFERENCESTENCIL FNA3D_Trace_SetReferenceStencil(ref);
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#define TRACE_SETBLENDSTATE FNA3D_Trace_SetBlendState(blendState);
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#define TRACE_SETDEPTHSTENCILSTATE FNA3D_Trace_SetDepthStencilState(depthStencilState);
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#define TRACE_APPLYRASTERIZERSTATE FNA3D_Trace_ApplyRasterizerState(rasterizerState);
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#define TRACE_VERIFYSAMPLER FNA3D_Trace_VerifySampler(index, texture, sampler);
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#define TRACE_VERIFYVERTEXSAMPLER FNA3D_Trace_VerifyVertexSampler(index, texture, sampler);
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#define TRACE_APPLYVERTEXBUFFERBINDINGS FNA3D_Trace_ApplyVertexBufferBindings(bindings, numBindings, bindingsUpdated, baseVertex);
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#define TRACE_SETRENDERTARGETS FNA3D_Trace_SetRenderTargets(renderTargets, numRenderTargets, depthStencilBuffer, depthFormat, preserveTargetContents);
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#define TRACE_RESOLVETARGET FNA3D_Trace_ResolveTarget(target);
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#define TRACE_RESETBACKBUFFER FNA3D_Trace_ResetBackbuffer(presentationParameters);
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#define TRACE_READBACKBUFFER FNA3D_Trace_ReadBackbuffer(x, y, w, h, dataLength);
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#define TRACE_CREATETEXTURE2D FNA3D_Trace_CreateTexture2D(format, width, height, levelCount, isRenderTarget, result);
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#define TRACE_CREATETEXTURE3D FNA3D_Trace_CreateTexture3D(format, width, height, depth, levelCount, result);
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#define TRACE_CREATETEXTURECUBE FNA3D_Trace_CreateTextureCube(format, size, levelCount, isRenderTarget, result);
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#define TRACE_ADDDISPOSETEXTURE FNA3D_Trace_AddDisposeTexture(texture);
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#define TRACE_SETTEXTUREDATA2D FNA3D_Trace_SetTextureData2D(texture, x, y, w, h, level, data, dataLength);
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#define TRACE_SETTEXTUREDATA3D FNA3D_Trace_SetTextureData3D(texture, x, y, z, w, h, d, level, data, dataLength);
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#define TRACE_SETTEXTUREDATACUBE FNA3D_Trace_SetTextureDataCube(texture, x, y, w, h, cubeMapFace, level, data, dataLength);
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#define TRACE_SETTEXTUREDATAYUV FNA3D_Trace_SetTextureDataYUV(y, u, v, yWidth, yHeight, uvWidth, uvHeight, data, dataLength);
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#define TRACE_GETTEXTUREDATA2D FNA3D_Trace_GetTextureData2D(texture, x, y, w, h, level, dataLength);
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#define TRACE_GETTEXTUREDATA3D FNA3D_Trace_GetTextureData3D(texture, x, y, z, w, h, d, level, dataLength);
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#define TRACE_GETTEXTUREDATACUBE FNA3D_Trace_GetTextureDataCube(texture, x, y, w, h, cubeMapFace, level, dataLength);
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#define TRACE_GENCOLORRENDERBUFFER FNA3D_Trace_GenColorRenderbuffer(width, height, format, multiSampleCount, texture, result);
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#define TRACE_GENDEPTHSTENCILRENDERBUFFER FNA3D_Trace_GenDepthStencilRenderbuffer(width, height, format, multiSampleCount, result);
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#define TRACE_ADDDISPOSERENDERBUFFER FNA3D_Trace_AddDisposeRenderbuffer(renderbuffer);
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#define TRACE_GENVERTEXBUFFER FNA3D_Trace_GenVertexBuffer(dynamic, usage, sizeInBytes, result);
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#define TRACE_ADDDISPOSEVERTEXBUFFER FNA3D_Trace_AddDisposeVertexBuffer(buffer);
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#define TRACE_SETVERTEXBUFFERDATA FNA3D_Trace_SetVertexBufferData(buffer, offsetInBytes, data, elementCount, elementSizeInBytes, vertexStride, options);
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#define TRACE_GETVERTEXBUFFERDATA FNA3D_Trace_GetVertexBufferData(buffer, offsetInBytes, elementCount, elementSizeInBytes, vertexStride);
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#define TRACE_GENINDEXBUFFER FNA3D_Trace_GenIndexBuffer(dynamic, usage, sizeInBytes, result);
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#define TRACE_ADDDISPOSEINDEXBUFFER FNA3D_Trace_AddDisposeIndexBuffer(buffer);
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#define TRACE_SETINDEXBUFFERDATA FNA3D_Trace_SetIndexBufferData(buffer, offsetInBytes, data, dataLength, options);
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#define TRACE_GETINDEXBUFFERDATA FNA3D_Trace_GetIndexBufferData(buffer, offsetInBytes, dataLength);
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#define TRACE_CREATEEFFECT FNA3D_Trace_CreateEffect(effectCode, effectCodeLength, *effect, *effectData);
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#define TRACE_CLONEEFFECT FNA3D_Trace_CloneEffect(cloneSource, *effect, *effectData);
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#define TRACE_ADDDISPOSEEFFECT FNA3D_Trace_AddDisposeEffect(effect);
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#define TRACE_SETEFFECTTECHNIQUE FNA3D_Trace_SetEffectTechnique(effect, technique);
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#define TRACE_APPLYEFFECT FNA3D_Trace_ApplyEffect(effect, pass);
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#define TRACE_BEGINPASSRESTORE FNA3D_Trace_BeginPassRestore(effect);
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#define TRACE_ENDPASSRESTORE FNA3D_Trace_EndPassRestore(effect);
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#define TRACE_CREATEQUERY FNA3D_Trace_CreateQuery(result);
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#define TRACE_ADDDISPOSEQUERY FNA3D_Trace_AddDisposeQuery(query);
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#define TRACE_QUERYBEGIN FNA3D_Trace_QueryBegin(query);
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#define TRACE_QUERYEND FNA3D_Trace_QueryEnd(query);
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#define TRACE_QUERYPIXELCOUNT FNA3D_Trace_QueryPixelCount(query);
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#define TRACE_SETSTRINGMARKER FNA3D_Trace_SetStringMarker(text);
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#else
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#define TRACE_CREATEDEVICE
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#define TRACE_DESTROYDEVICE
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#define TRACE_SWAPBUFFERS
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#define TRACE_CLEAR
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#define TRACE_DRAWINDEXEDPRIMITIVES
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#define TRACE_DRAWINSTANCEDPRIMITIVES
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#define TRACE_DRAWPRIMITIVES
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#define TRACE_SETVIEWPORT
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#define TRACE_SETSCISSORRECT
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#define TRACE_SETBLENDFACTOR
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#define TRACE_SETMULTISAMPLEMASK
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#define TRACE_SETREFERENCESTENCIL
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#define TRACE_SETBLENDSTATE
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#define TRACE_SETDEPTHSTENCILSTATE
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#define TRACE_APPLYRASTERIZERSTATE
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#define TRACE_VERIFYSAMPLER
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#define TRACE_VERIFYVERTEXSAMPLER
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#define TRACE_APPLYVERTEXBUFFERBINDINGS
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#define TRACE_SETRENDERTARGETS
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#define TRACE_RESOLVETARGET
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#define TRACE_RESETBACKBUFFER
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#define TRACE_READBACKBUFFER
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#define TRACE_CREATETEXTURE2D
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#define TRACE_CREATETEXTURE3D
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#define TRACE_CREATETEXTURECUBE
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#define TRACE_ADDDISPOSETEXTURE
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#define TRACE_SETTEXTUREDATA2D
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#define TRACE_SETTEXTUREDATA3D
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#define TRACE_SETTEXTUREDATACUBE
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#define TRACE_SETTEXTUREDATAYUV
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#define TRACE_GETTEXTUREDATA2D
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#define TRACE_GETTEXTUREDATA3D
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#define TRACE_GETTEXTUREDATACUBE
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#define TRACE_GENCOLORRENDERBUFFER
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#define TRACE_GENDEPTHSTENCILRENDERBUFFER
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#define TRACE_ADDDISPOSERENDERBUFFER
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#define TRACE_GENVERTEXBUFFER
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#define TRACE_ADDDISPOSEVERTEXBUFFER
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#define TRACE_SETVERTEXBUFFERDATA
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#define TRACE_GETVERTEXBUFFERDATA
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#define TRACE_GENINDEXBUFFER
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#define TRACE_ADDDISPOSEINDEXBUFFER
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#define TRACE_SETINDEXBUFFERDATA
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#define TRACE_GETINDEXBUFFERDATA
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#define TRACE_CREATEEFFECT
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#define TRACE_CLONEEFFECT
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#define TRACE_ADDDISPOSEEFFECT
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#define TRACE_SETEFFECTTECHNIQUE
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#define TRACE_APPLYEFFECT
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#define TRACE_BEGINPASSRESTORE
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#define TRACE_ENDPASSRESTORE
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#define TRACE_CREATEQUERY
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#define TRACE_ADDDISPOSEQUERY
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#define TRACE_QUERYBEGIN
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#define TRACE_QUERYEND
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#define TRACE_QUERYPIXELCOUNT
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#define TRACE_SETSTRINGMARKER
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#endif /* FNA3D_TRACING */
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