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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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FNA/Directory.Build.props
5 lines | 184 B | text/plain | TextLexer
<Project>
<PropertyGroup Condition="$(MSBuildProjectName.Contains('FNA.Core'))">
<BaseIntermediateOutputPath>obj_core\</BaseIntermediateOutputPath>
</PropertyGroup>
</Project>