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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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FNA/abi/Microsoft.Xna.Framework.Input.Touch.cs
9 lines | 785 B | text/x-csharp | CSharpLexer
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.GestureType))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.GestureSample))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchCollection))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchLocationState))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanelCapabilities))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchLocation))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanel))]