Show More
Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
File last commit:
Show/Diff file:
Action:
FNA/abi/Microsoft.Xna.Framework.Xact.cs
9 lines | 715 B | text/x-csharp | CSharpLexer
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.RendererDetail))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.Cue))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.AudioStopOptions))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.SoundBank))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.WaveBank))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.AudioCategory))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.AudioEngine))]