Description:
Streamline performance of debug code....
Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
Name Size Modified Last Commit Author
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F3DAudio.c Loading ...
FACT.c Loading ...
FACT3D.c Loading ...
FACT_internal.c Loading ...
FACT_internal.h Loading ...
FAPOBase.c Loading ...
FAPOFX.c Loading ...
FAPOFX_echo.c Loading ...
FAPOFX_eq.c Loading ...
FAPOFX_masteringlimiter.c Loading ...
FAPOFX_reverb.c Loading ...
FAudio.c Loading ...
FAudioFX_reverb.c Loading ...
FAudioFX_volumemeter.c Loading ...
FAudio_ffmpeg.c Loading ...
FAudio_internal.c Loading ...
FAudio_internal.h Loading ...
FAudio_internal_simd.c Loading ...
FAudio_operationset.c Loading ...
FAudio_platform_sdl2.c Loading ...
XNA_Song.c Loading ...
matrix_defaults.inl Loading ...
stb.h Loading ...
stb_vorbis.h Loading ...