Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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mojoshader_version.h
mojoshader_parser_hlsl.h
cmake-build
CMakeCache.txt
CMakeFiles
Makefile
cmake_install.cmake
testparse
testoutput
bestprofile
availableprofiles
finderrors
assemble
preprocess
glcaps
*.exe
*.lib
*.a
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