Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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FNA/lib/MojoShader/csharp/Makefile
9 lines | 188 B | text/x-makefile | MakefileLexer
# Makefile for MojoShader#
# Written by Ethan "flibitijibibo" Lee
build: clean
mkdir bin
mcs /unsafe -debug -out:bin/MojoShader-CS.dll -target:library MojoShader.cs
clean:
rm -rf bin