Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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FNA/lib/MojoShader/unit_tests/preprocessor/output/elif-after-macro
9 lines | 152 B | text/plain | TextLexer
// This triggered an error before, when the "== D0" would not pop_source().
#define D0 0
#if DA == D0
RIGHT
#elif D5 >= D4
WRONG
#else
ALSOWRONG
#endif