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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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FNA/lib/MojoShader/unit_tests/preprocessor/output/line-directive-whitespace-filename
3 lines | 93 B | text/plain | TextLexer
// This should NOT produce an error
#line 1337 "Some filename with a spaces in it.txt"
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