Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
File last commit:
Show/Diff file:
Action:
FNA/lib/MojoShader/unit_tests/preprocessor/output/macro-1-arg-accepts-void
5 lines | 189 B | text/plain | TextLexer
// x() should be considered one (blank) argument when there is a macro which
// has one parameter. It should produce "RIGHT" and not "RIGHT()", and no
// errors.
#define x(a) RIGHT a
x()