Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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FNA/lib/MojoShader/unit_tests/preprocessor/output/macro-empty-arg
5 lines | 137 B | text/plain | TextLexer
/* This should produce "RIGHT RIGHT" instead of "WRONG WRONG" (etc) */
#define x(WRONG,ANDWRONG) WRONG ANDWRONG
x(RIGHT,)
x(,RIGHT)
x(,)