Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
File last commit:
Show/Diff file:
Action:
FNA/lib/MojoShader/unit_tests/preprocessor/output/macro-void-arg
4 lines | 108 B | text/plain | TextLexer
// This should not trigger a preprocessor error.
// Nor should it produce "RIGHT()".
#define x() RIGHT
x()